im still not sure what your point is, as this doesnt effect any legit gamer in anyway only hackers which we couldnt care less about, and I dont get how you think 15$ this is cheap when if you KEEP getting banned by downloading hacks from various places when the fake hacks are also uploaded in various places, it starts to add up... you seem to think being a hacker makes some rich xDOk this guy doesn't understand that VALVE wants people to cheat so they can get banned and make more money!! All this guy did was to make the people that used the cheat and got caught rebuy the game.
1. Buy new game for 15$ this is cheap for any cheater.
If the game is so popular then why sell it for 15$ (Holidays sells for 3-7$)
2. Create new account!
3. Start playing again.
This guy didn't even hit a drop in the bucket.
VALVE rips everyone off buy letting the community Create the maps, weapon skins and music packs GET THIS! and then Sells them to you. ROFL dumbest people in the world.
So the players make the game and buy their own game LOL.
The overwatch system- Community based viewing of reported cheaters -Again community (the everyday common player) is the ones who view the videos and report if these people are cheating. Valve is running to the bank with your cash.
Also all the money they make from case keys, map packs and skins what have they given back to the community NOTHING . yas did all the work they robbed you and shows nothing in return
why is it overkill? they hack in one game theyre likely willing to do it in another, you sound like someone who would likely hack in a game when you get bored of it thinking "I dont care if I get banned" rather than just stopping playing it so others can still enjoy it, just being honest.I have mixed feelings about this. On one hand, I'm happy that cheating is being discouraged. But, on the other hand, I don't like that so many players are being vac banned. Van doesn't just ban you from playing the game you were cheating on, it bans you from all multiplayer games on Steam. That's over-kill. I don't want people to cheat but I also don't want them banned. What we really need is to prevent cheating from happening in the first place. Servers can prevent wall hacks by blocking location data between players who have no line of sight. And clients can defeat bots by include them in the game by default. Accuracy, damage and other effects like projectile spread can then be processed on the server based on distance between players and some virtual dice rolls, similar to how it's handled in RPGs. Of course this means giving up manual aim but that is the unavoidable trade-off.