Cyberpunk 2077 dev explains its lack of police chases

Although, CDPR are the most valuable game studio in Europe. No excuses for bad planning.

Later reply but I didn't saw this sooner. Yes I think you might be right in the value and even the size, but EA, Ubi, Acti or Take Two actually put 4-5 separate studios or even more to develop a single AAA game.

So even though CDPR might be considered very large compared to the usual indie dev teams of 1 to 20 people at the most, they're still basically a tiny operation if you consider how much money and people goes into creating modern AAA games, it's not even close.
 
Later reply but I didn't saw this sooner. Yes I think you might be right in the value and even the size, but EA, Ubi, Acti or Take Two actually put 4-5 separate studios or even more to develop a single AAA game.

So even though CDPR might be considered very large compared to the usual indie dev teams of 1 to 20 people at the most, they're still basically a tiny operation if you consider how much money and people goes into creating modern AAA games, it's not even close.
Agreed, but that is on them. They have the ability to assign a AAA budget should they want to. Unfortunately for us, the consumer, they dressed up Cyberpunk as a AAA game, when it never really was.
 
They have the ability to assign a AAA budget should they want to.

I disagree but only partially. To me, they could have the *ability* to do in terms of the overall size and scope of the project, but just not bleeding edge graphically which is what they attempted.

So I agree that they have he ability to design something like GTA V perhaps, but if they take literally 8 to 10 years to slowly build up to it and just accept the fact that, much like GTA V or perhaps even more so, will probably look kinda dated when it comes out. This is ok for an open world RPG game in fact is desired.

But trying to go toe-to-toe with giants like Ubisoft that can push through something like AC: Valhalla in just a few years it's just ot possible: Look it up Ubi literally had 15 studios and over 1000 people to develop it in record time and looking pretty much worth of "Next gen" status.
 
I know reading comprehension is hard for you, but how many times do you have to be told this game started development 4 YEARS before the PS5/series X came out before you understand it?

RDR2 runs fine, GTA V runs on the PS4 and has police chases. The witcher 3 runs fine ON THE SAME GAME ENGINE.

There is nothing wrong with the PS4/xbone. This was a technical development ****up, CDPR's work is shoddy at best.

Cyberpunk 2077 is vastly more complex than those games. To compare specifically to the Witcher 3 is the fairest, because that's from the same team and on an older version of the game engine, as you rightly point out. The graphics detail, number of objects being rendered, number of moving and interactable/destructible objects, and lighting (it looks like it has full ray tracing now even on the non-PC version) are so much more involved in Cyberpunk it clearly would require superior hardware to the Witcher 3, all else being equal. Also, their initial work was probably not on console at all, but for PC.

Having said that, I do agree that they were clearly targeting old-gen consoles and so should have been sure they could reduce the graphics without breaking the experience on older consoles.
 
If they didn't want cop chases, then maybe they should have stuck to their early year marketing to make it a RPG, instead of just a bad GTA clone with a few RPG elements.

The game is an RPG (I know even CDPR has suggested otherwise in some interviews). The closest game to Cyberpunk 2077 in terms of gameplay is, no surprise, The Witcher 3, which is LESS of an RPG than Cyberpunk 2077. Other than having a shorter main story than the Witcher 3 (the worst remaining problem at this point with Cyberpunk 2077 to me) and no minigames on the level of Gwent, it compares favorably in almost every other way: combat has more options and is more exciting than in the Witcher, more customization options in terms of weapon, armor, cyberware, etc., more choices for mounts/cars (just Roach in The Witcher), number of competing factions, additional game mechanics (e.g., brain dances are an amazing new concept), etc.

I think it's bizarre that everyone compares Cyberpunk to GTA. Sure GTA does some things far better than Cyberpunk, but Cyberpunk is, for me, as an RPG fan, a much more fun and engaging game to play. I don't like games like GTA, which is not meant to take anything away from it -- it's a GREAT game for its genre, but that's NOT the same genre as Cyberpunk 2077. The Witcher 3 and Fallout 4 are better comparison titles.
 
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