If they didn't want cop chases, then maybe they should have stuck to their early year marketing to make it a RPG, instead of just a bad GTA clone with a few RPG elements.
The game is an RPG (I know even CDPR has suggested otherwise in some interviews). The closest game to Cyberpunk 2077 in terms of gameplay is, no surprise, The Witcher 3, which is LESS of an RPG than Cyberpunk 2077. Other than having a shorter main story than the Witcher 3 (the worst remaining problem at this point with Cyberpunk 2077 to me) and no minigames on the level of Gwent, it compares favorably in almost every other way: combat has more options and is more exciting than in the Witcher, more customization options in terms of weapon, armor, cyberware, etc., more choices for mounts/cars (just Roach in The Witcher), number of competing factions, additional game mechanics (e.g., brain dances are an amazing new concept), etc.
I think it's bizarre that everyone compares Cyberpunk to GTA. Sure GTA does some things far better than Cyberpunk, but Cyberpunk is, for me, as an RPG fan, a much more fun and engaging game to play. I don't like games like GTA, which is not meant to take anything away from it -- it's a GREAT game for its genre, but that's NOT the same genre as Cyberpunk 2077. The Witcher 3 and Fallout 4 are better comparison titles.