Debate begins to swirl around Epic's Unreal Engine 5 tech demo on the PS5

Is it anywhere close to Sony’s controller including hw acceleration (I.e. no CPU load for IO) though?
I think you will find Sony's 'hardware' controller is nothing more than the standard IO chip you find on all Zen products, happy to be proven wrong but this is what console makers always do, they dribble rubbish that most cant understand and make people think it's some super amazing tech, but in the end cost constrains it all, it is very unlikely to be something outside what you could already get in the PC market.
 
I think you will find Sony's 'hardware' controller is nothing more than the standard IO chip you find on all Zen products, happy to be proven wrong but this is what console makers always do, they dribble rubbish that most cant understand and make people think it's some super amazing tech, but in the end cost constrains it all, it is very unlikely to be something outside what you could already get in the PC market.
Don’t think the I/O chip has hardware acceleration like PS5’s 12 channel controller does.

I do hope some of these features make it into the next Ryzen and Radeon products but am not even sure if AMD was involved in developing the ssd controller.
 
Why don't you guys get it? Sony paid Epic a ton of money to say what they say and play their demo on PS5 only. Duh.
Oh, and Sony storage will not be that fast. After all consoles are out on the market, you'll find independent tests that show, it's just a normal Class 40 SSD. No big deal, and dirt cheap. Maybe backed by a big ram cache, but Intel Optane already does that on a PC. Besides, Sony's own SDK already talks heavily about pre-loading data on the fly before it's needed. It's all marketing BS right now.
They had to pay for GTA5 and Witcher III on their store ;)
 
Anyone downplaying Sony on their SSD is just bumming high specs of the XSX.
PS5- Vast worlds with endless assets streaming instantly
XSX - Vast worlds not as much assets, maybe higher resolution.
I'm honestly thinking the PS5 will have first party games that will blow the water out of XSX in terms of design and graphical textures, Microsoft will just go yeah but look 4K 60fps, so what, if I want to play 4k I'll do it on PC.
 
I don't care about the consoles, but when you say have a storage solution that beats anything on a PC, I'm interested because I care about my PC - both gaming and my real world work.

So the quote got my eyebrows raised -- but my BS meter is pinging hard. Like I said in another thread, if you truly had a ground-breaking advance in storage technology, why on earth would you limit it to a single console manufacturer who is probably not going to pay more than a few bucks a unit for it, vs. sell it to the greater IT market which is much larger and which will pay whatever it's worth.

As to "endless assets (ps5) vs. not as much as assets (xsx)" -- I bet the majority of titles will be "exact same amount of assets because the game was produced towards the lowest common denominator to reach the widest audience possible." Maybe there'll be some small differences in first party titles only.
 
Anyone downplaying Sony on their SSD is just bumming high specs of the XSX.
PS5- Vast worlds with endless assets streaming instantly
XSX - Vast worlds not as much assets, maybe higher resolution.
I'm honestly thinking the PS5 will have first party games that will blow the water out of XSX in terms of design and graphical textures, Microsoft will just go yeah but look 4K 60fps, so what, if I want to play 4k I'll do it on PC.
...What? No, that's not how that works.
First, you have no proper comparisons between the systems. On paper performance and real world performance are 2 different things. Remember the PS3? lol
Second, if XBSX memory speeds were actually "half as slow" as implied (for arguments sake) it might mean milliseconds difference for loading world assets on the fly, with seconds difference with first load of levels. Such a big difference /sarcasm

At the end of the day it will come down to what the game devs do, because the consoles will pretty much be on par with each other. And no, memory speeds won't make that much of a difference. Suggesting that (or that a few more teraflops matters) is just childish fanboism.
 
Nintendo isnt even in this convo. They lost the console war after the Super Nintendo. Even they said the wont be competing against Sony and MS. They will be doing their own thing. The Switch imo is pos plastic trash. Its only good for kiddie games which is fine cause there is a lot of kids out there. Mommy and daddy will buy their kids anything as long as the kids leave them alone. Parenting in 2020.

Man, your post could come straight from 1998 it's so out of date. The Switch has sold 55 million units in two years. Which is more than the XBOX One has sold in 6 years. The Wii outsold both the XBOX 360 and the PS3 but sure, Nintendo "lost the console war after the Super Nintendo". Most of the big "mature" games (Doom, Witcher 3, Assassins Creed etc) have been released for Switch so not sure how it's "only good for kiddie games".
It's true they do their own thing, which usually focuses more on a unique gameplay experience than pure graphics horsepower, which seems to be working for them in terms of sales.
 
Man, your post could come straight from 1998 it's so out of date. The Switch has sold 55 million units in two years. Which is more than the XBOX One has sold in 6 years. The Wii outsold both the XBOX 360 and the PS3 but sure, Nintendo "lost the console war after the Super Nintendo". Most of the big "mature" games (Doom, Witcher 3, Assassins Creed etc) have been released for Switch so not sure how it's "only good for kiddie games".
It's true they do their own thing, which usually focuses more on a unique gameplay experience than pure graphics horsepower, which seems to be working for them in terms of sales.

What most people are missing that bodily function don't interrupt gaming on the Switch since you can take the console with you.
 
1. All of this talk is, as usual, stupid.

2. Sony is hyping up the SSD, which is definitely cool and a first for the mainstream console market, but people act like Microsoft didn't talk to the same devs and reach the same conclusions. Sony needs the higher bandwidth SSD because, if engineering rumors are true, the Kraken compression Sony is using is less efficient than Microsoft's own proprietary compression techniques that are being developed into their "Velocity Architecture." So, Microsoft is putting that money in the GPU because (again, rumors here) apparently they don't need more than 5 GB/s transfer thanks to the effectiveness of the compression ( ).

3. All of this is speculation and silly. At the end of the day, no consoles are never going to erase PCs. But mainstream consoles with this kind of file I/O structure are going to absolutely crush the #PCMasterRace types with a i5, 1050 Ti, and a SATA OS SSD + HDD set up.
 
This is the dumbest article I've seen on this site in awhile,

of course it can run it, the consoles pretty much have ran the same games since what? videogaming was a thing. so why would the narrative change now?

the "console wars" at this point is a joke, why? because the switch exist, is crushing everything and somehow ends up running the same games albeit chopped down a bit, as long as the weakest player(ninty switch) gets the most hype and devs rushing to port their games over these tech demos mean nothing.

The switch is for little kids, and transient youth. It is not a household Appliance like a Console is. We are talking the forefront of gaming technology & game play... and you are here talking about handheld gamepads for youth..?

Nothing is going to crush these new rdna2 consoles.... unless you have a $2k+ gaming PC.
 
The switch is for little kids, and transient youth. It is not a household Appliance like a Console is. We are talking the forefront of gaming technology & game play... and you are here talking about handheld gamepads for youth..?

Nothing is going to crush these new rdna2 consoles.... unless you have a $2k+ gaming PC.
But that's kinda the point. The comparison is not "apples to apples."
These consoles will not be competing against today's PCs. By the time they come out, PC hardware will also be a generation or 2 evolved. And then the consoles' hardware will pretty much remain static while the PC will continue to evolve. These consoles (if they are successful) will still be the same after PC hardware has evolved 10-15 generations. In 2030, the comment, "Yeah, but we beat the pants of a certain segement of PCs in 2020" is going to be meaningless.
It's a contrived comparison. Enjoy your console for what you want it to do and the same for your PC.
 
A new Unreal Engine! Okay first question.. will this one have decent anti-aliasing for once?
Something like good-old MSAA, instead of the options of fuzzy (FXAA) or blurry (TXAA)?
It's strangely harder to see things in the distance now than it is in games from 20 years ago.
Sure there's supersampling but UE4 titles are usually too unoptimised to absorb that.

Second question.. where's destruction? Will the Frostbite engine/s still hold a monopoly on that feature after 12 years?
 
The switch is for little kids, and transient youth. It is not a household Appliance like a Console is. We are talking the forefront of gaming technology & game play... and you are here talking about handheld gamepads for youth..?

Nothing is going to crush these new rdna2 consoles.... unless you have a $2k+ gaming PC.

That's true. Switch gamers have fun while PS/Xbox crowd have triangles, and I guess that's fair. Who need fun when we have triangles? We all play games for triangles, yo.
 
But that's kinda the point. The comparison is not "apples to apples."
These consoles will not be competing against today's PCs. By the time they come out, PC hardware will also be a generation or 2 evolved. And then the consoles' hardware will pretty much remain static while the PC will continue to evolve. These consoles (if they are successful) will still be the same after PC hardware has evolved 10-15 generations. In 2030, the comment, "Yeah, but we beat the pants of a certain segement of PCs in 2020" is going to be meaningless.
It's a contrived comparison. Enjoy your console for what you want it to do and the same for your PC.

Did you watch the video, of Epic's Unreal Engine...?

My point was, that handheld devices are not video consoles, they are mobile gaming pads for children, it doesn't matter how many they sell, they don't matter to adults.

Secondly, the new Xbox & PS5 are PC's... and they are coming out in 6 months and will be faster than nearly 90% of people's PCs. The new Xbox will be faster than most People's $800 rtx 2080 video card...

That means these new consoles will be a generation ahead of PC. As you've mentioned, most PC builders, don't buy/build a rig but every 4-5 years.
 
Nintendo isnt even in this convo. They lost the console war after the Super Nintendo. Even they said the wont be competing against Sony and MS. They will be doing their own thing. The Switch imo is pos plastic trash. Its only good for kiddie games which is fine cause there is a lot of kids out there. Mommy and daddy will buy their kids anything as long as the kids leave them alone. Parenting in 2020.
The switch is a portable, not a console, despite what some think, you wouldn't compare the psp and the Vita to a PS3 or an xbox360 and they both had tv docking nodes so classifying the switch as such is moronic entirely separate markets.
 
Why don't you guys get it? Sony paid Epic a ton of money to say what they say and play their demo on PS5 only. Duh.

Yeah, I thought this was obvious.

Anyone who really believes the PS5 is going to be vastly superior to the XSX on release on the hardware/performance side of things might need to re-evaluate that opinion.

I'm not an Xbox fanboy, by the way, and in fact have purchased every single Sony console ever made, with the exception of the Vita. These days, I primarily play on PC.

And I still think the entire debate is ridiculous.

Sony likely paid Epic, or they have some sort of marketing deal. It's not that unusual, and in my mind, not even shady or wrong. It's the fans that have blown this out of proportion.

From day one, when I saw "This demo is running on PS5," I instantly knew that didn't mean "This demo is ONLY CAPABLE of running on PS5."

It is in nobody's best interest, least of all Epic's, to create amazing graphical tech that only runs on one console.
 
This is demonstrably false. PC has faster storage solutions already. What is his angle here?

I think we should wait and see what they cooked up, but yea I think there are faster solutions possible. For instance there is absolutely no drives which can beat a ram disk, and I forgot where I saw it but some where making different ram types which currently are still in the labs.
So yes I think this seems to be a certain hybrid solution what I heard is already used in some science areas, the guys there said it could take years before its ready for the markets.
There is so much we have no clue about in the labs going on, so I for one am not surprised at all if it already does exist.
I actually knew about a new tv design and the labrats said it probably will not come to market for more than 50 to 100 year because they where struggling to produce enough of it to make even 10 people happy a year. See nobody in his right mind would want to buy such a thing because that would cost you many millions of coins.
nvme ssd are actually not so fast as people want to believe, if I play a game I see no benefit at all from a nvme ssd. I actually have made a raid of multiple sata3 enterprise ssd which is much faster than 2 nvme ssd in raid 0 when loading games.
The power of nvme is in certain tasks with multiple users then you actually see the real power of those nvme ssd, but for normal workloads they actually are sometimes even slower or equal.
The main problem with something being very fast is that it often gets to expensive that its no use for normal human beings pricewise.
BTW that card is just like the combining cards with 4 nvme in them which actually should reach the same of even higher speeds. The problem with them is that they need bifurcation, but nothing is actually revealed in this ad...
The compare the card with a single nvme ssd and show the theoretical speed of these devices. I like to see real world performance in user situations and not crappy synthetic nonsense benchmarks.
 
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I don't get it, why spend so much effort on environment and bodily realism, and then put such a completely cartoon-ish and unrealistic face on the main character...

It looks like a huge while pointless compromise.
Civ6 did the same cartoonish blunder, can't understand why designers think grown up gamers would go in for animations resembling Disney e.g. Frozen characterisation. You're right, it blows realism
 
Will storage cache technology shorten the SSD lifespan?
Not really, as NAND flash wears during write/delete operations and not reads. All of the frame-by-frame write and rewrite cycles take place in the DRAM.
 
A new Unreal Engine! Okay first question.. will this one have decent anti-aliasing for once?
Something like good-old MSAA, instead of the options of fuzzy (FXAA) or blurry (TXAA)?
It's strangely harder to see things in the distance now than it is in games from 20 years ago.
Sure there's supersampling but UE4 titles are usually too unoptimised to absorb that.

Second question.. where's destruction? Will the Frostbite engine/s still hold a monopoly on that feature after 12 years?

1. MSAA imposes far too much of a performance hit. Most new engines support either TAA or SMAA instead.

2.
 
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