Do the major difference these days isn't so much just turning settings down. People say engines are bloated or unoptimized. That's not necessarily true. They're running how they were intented to run, it's just when they were being designed 5-6 years ago they were designed with the intended hardware projections. UE5 gets a lot of crap, some deserved and some undeserved. In the same way that your OS has a kernel that needs to run in ram before you can even open and application, the game engine needs to run in VRAM before it can even start loading assets. Today's engines have such high minimum requirements relative to the hardware available that you have to turn settings down so far that the games look worse than stuff that came out in the mid 2000s. Performance has become essentially stagnant for the last 3 generations.Huh that's interesting I remember when GTA IV came out max settings 1200p used more RAM than on the current flagship, it had 1gb but you needed at least 1.2, doom3 max needs 512 but high-end at the time only had 256, and then crysis, the 8800gtx couldn't max it, nor the GTX 280, the 480 could at 1080 but the 590 was needed for 1600p.
This is all to say that what's your experiencing isn't all that uncommon, it used to be expected to turn down settings on mid-range cards I'm not defending in video I think their prices are insane but the old expectation was you can't run max settings on the flagship let alone the mid-range.
When I had my 7600 GT do you think I was maxing out fear or oblivion lol