Former PlayStation president says video game layoffs aren't due to corporate greed, tells those impacted to "get over it"

midian182

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A hot potato: Never let it be said that executives, and former executives, lack basic human empathy. Chris Deering, the former president of Sony Computer Entertainment Europe, for example, has just given his opinion on the mass layoffs within the gaming industry. He says the job losses are not the result of corporate greed, and that those who now find themselves unemployed should "get over it." There was also a suggestion to "go to the beach for a year" or "drive an Uber" until the job market improves.

Speaking on journalist Simon Parkin's My Perfect Console podcast, Deering, who was Sony's computer entertainment president from 1995 to 2005 and president of Codemasters from 2006 to 2010, gave a somewhat controversial opinion on the huge number of layoffs being seen in the games industry.

"I don't think it's fair to say that the resulting layoffs have been greed," Deering said. "I always tried to minimize the speed with which we added staff because I always knew there would be a cycle, and I didn't want to end up having the same problems that Sony did in electronics."

"Now, of course, there was just recently a big layoff of Sony studios, and in London, but that whole studio setup has been run out of Amsterdam now for a few years, and I don't know… if the money isn't coming in from the consumers on the last game, it's going to be hard to justify spending the money for the next game."

Sony let go of 900 PlayStation employees, or around eight percent of its workforce, in February, closing its London studio and cutting jobs elsewhere.

Deering continued: "I think it's probably very painful for the managers, but I don't think that having skill in this area [of game dev] is going to be a lifetime of poverty or limitation. It's still where the action is, and it's like the pandemic but now you're going to have to take a few… figure out how to get through it, drive an Uber or whatever, go off to find a cheap place to live and go to the beach for a year. But keep up with your news and keep up with it, because once you get off the train, it's much harder."

Deering did offer a slightly brighter view by saying he was optimistic about the future, even for those laid off, but undid this brief glimpse of humanity with: "I presume people were paid some kind of a decent severance package, and by the time that runs out… well, you know, that's life."

"I always say what's really exciting about the industry is that you never really have the chance to get depressed. What you have to do, is things jump out in front of you, and you deal with them, just like in a game. So get over it."

"Really, that's the excitement of the industry that shit like this happens, and it's very sad, but it's not going to be forever, and you know, come on guys, wake up. This is not the first time."

According to videogameslayoffs.com, 10,500 people in the industry were laid off last year. That's a huge number, but the 11,540 jobs lost so far in 2024 is even higher. The most recent of these came at Rocksteady, which removed half of its Q&A team in the wake of the disastrous Suicide Squad: Kill the Justice League release.

There was also a backlash against Bungie's CEO, who announced that 220 employees would be laid off – to make matters worse, it was discovered he'd spent $2.4 million on classic cars since Sony acquired Bungie. EA, meanwhile, paid executives $60 million in the same fiscal year that it laid off 670 people, which obviously backs up Deering's claims that the layoffs have nothing to do with greed.

In April, Larian director of publishing Michael Douse said the claims made by CEOs about streamlining being necessary to survive in a competitive market were lies, noting that "none of these companies are at risk of going bankrupt." Douse said they were just at risk of "pi**ing off" the shareholders, who only care about seeing growth.

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Stupid comment from a petty man.
The problem in the game industry today is the insane focus on live service games. They spend at least, if not more on building a super expensive infrastructure to maintain the always online presence, and as we’ve seen - game after game fails.
Go back to the roots, create good - 20 hour experiences with good update support, cheaper and better for the consumers
 
"Rocksteady, which removed half of its Q&A team" - it's the QA team... or was.

On topic - of course he would cover for the bigwigs, he was one of them. The absurd advice he offered says a lot of the rift between them and the working people. Only for his echelon are the severance benefits so obscene that he can take a one-year break from everything.
 
There was also a suggestion to "go to the beach for a year" or "drive an Uber" until the job market improves.
Well now that is going to piss off a lot of Sony fans.
I'm sure they will take out their anger by buying some PlayStation games or accessories.

But ironically, "go to the beach for a year" and "drive an Uber" are one thing they probably can't afford to do now, and one thing they may now have to do.
 
Wow that guy seems really out of touch. I mean do we really want the former Suicide Squad devs driving for Uber? I mean I wouldn't trust those guys with a bicycle that has training wheels on it, telling them to drive a car for a living just seems reckless.
 
That's exactly why, actually. Publicly traded companies are forced to pursue ever-greater results at any cost.
Nope. Public companies frequently do things that lower sales and market share to pursue other objective, at share holder request.

This misinformation needs to die.
Stupid comment from a petty man.
The problem in the game industry today is the insane focus on live service games. They spend at least, if not more on building a super expensive infrastructure to maintain the always online presence, and as we’ve seen - game after game fails.
Go back to the roots, create good - 20 hour experiences with good update support, cheaper and better for the consumers
They so often underestimate the labor. It's like being in peak dev mode, constantly. Few can maintain that for long.
 
Sucks, but at the same time, start your own video game company and treat employees better. Can't? Well ain't that something. Having more doers and less armchair complainers is what makes the world a better place.
 
Here's the big problem as I see. Publicly traded video game companies are no longer allowed to fail, ever...

This creates a short term defensive "panic mode" mindset which hampers the growth of both IPs and studios. When a product fails publishers don't take the time to analyze why it failed and either make adjustments to correct things or use the experience as a way for the development team/s to create a better product the next time out. Instead its lay off anyone that's associated with the failure, well except for executives. they're too important to lay off.

We have a number of examples of games that initially flopped or had major issues like Cyberpunk 2077, or No Man's Sky, that went on to fix all their issues and are now great experiences that are more like what was initially hyped when they were first announced. Consider how movies work. Not every one is a winner, and some are basically unwatchable, like Borderlands. But it takes a lot of failures for a studio to end up gutted by layoffs to a point where they can no longer create anything meaningful and have to close.

IMHO the profit motive is creating video game publishers that keep such a tight hold on developers that they're bound to fail eventually. And the same profit motive makes development studios disposable to the point where they're often just one failure away from being closed or "restructured".
 
Well now that is going to piss off a lot of Sony fans.
I'm sure they will take out their anger by buying some PlayStation games or accessories.

But ironically, "go to the beach for a year" and "drive an Uber" are one thing they probably can't afford to do now, and one thing they may now have to do.
Well, I think if you read what he said, not just the click-bait headline, I think he was saying that it's not the end of the world to get laid off. He even said, "but I don't think that having skill in this area [of game dev] is going to be a lifetime of poverty or limitation." He also says, to not stay out of the game too long. So, take some time off, relax and don't worry, people will be hiring game devs soon enough.

As for affording it, he does suggest that many of these people are getting some sort of severance, but there's no reporting on that in this article. So maybe some of them can afford to go to the beach.
 
Even in a bad economy or a downturn in an industry, people are getting hired, raises, and promoted. The difference is having more valuable skills than the other guy.

Regardless of where you work, you are really a small business owner with one employee: yourself. Investing in your own valuable skills is the only way to freedom even at a big company.

Downturns suck for most people, but complaining about fairness or corporate greed or a-hole execs won't put money in your bank account.
 
Even in a bad economy or a downturn in an industry, people are getting hired, raises, and promoted. The difference is having more valuable skills than the other guy.

Regardless of where you work, you are really a small business owner with one employee: yourself. Investing in your own valuable skills is the only way to freedom even at a big company.

Downturns suck for most people, but complaining about fairness or corporate greed or a-hole execs won't put money in your bank account.
I've said this for years. Just because you work for a company doesn't mean you aren't your own company. An individual is only different in regards to government regulations for employers. Since you are self-employed, so to speak, feel free to treat yourself as good or as bad as you like.
 
We went from CEOs creating things to CEOs destroying what predecessors built. From Boeing being a company worth working for to Boeing killing it's ex-employees and silencing the rest. From being a leader in industry to being a brand to avoid boarding. In gaming Bioware is an excellent example of it. When morality descends from care about the workforce to care about the profits resulting degradation is CEOs of a kind in this interview, total disconnect. Unfortunately I've seen this kind of mindset in increased numbers lately a lot even with shop owners.
 
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