Vanderlinde
Posts: 655 +451
45 billion....
The things the company could have done with that. No, instead of pushing for more VR.
The things the company could have done with that. No, instead of pushing for more VR.
The problem is that it’s not Mark’s money that’s being burned, it’s the shareholder’s. And if the shareholders for whatever reasons choose to throw in more money and not hold Mark accountable, he will just continue doing it. After all, he is already a billionaire and unlikely to expend his wealth for a few generations. So taking dumb risks is of no concern to him. If he makes it, he just becomes richer, with little downsides for him if the investment don’t take off.It's a growing trend to lose money. This is Concord x112.5.
In comparison Roblocks annual revenue is about 3.5 billion dollars, Minecraft 300 million dollars and Fortnite 1.8 billion dollars annually.
You can't even buy a meta gift card in most national chain pharmacies like CVS and Walgreens currently vs. The other competition.
VR isn't as small as you may think. It's just not big enough to be considered mainstream.I'm more surprised by the $2 Billion in revenue? Selling what? Is the Quest headset part of that? Must be cause I can't imaging what else they could be selling.
Concorde made BA lots of money while it flew. More than 50% of total corporate profits came from that one route.It's a growing trend to lose money. This is Concord x112.5.
There is definitely a niche market that can be carved out with minimal investment to maximum returns. At this point Handhelds/game market are improving significantly every year at a faster pace than VR from the looks of it. Retrofitting your library for a minimum fee would probably spark masse interest imo.There needs to be an easy way to convert non VR games into VR.
There are terabytes of games that would be improved by playing them in VR.
Even better, many of them are much easier on GPU which means much more comfortable
framerate. And lastly, all VR makers need to use the same standards. All games should be playable
on all VRs. Meta is so big that it could afford to build its own library and store.
But I do not think they are satisfy with the amount of money they make.
Look at PC industry. Hundreds of companies supplying parts for products that more or less are built using the same standards. Enough time passed to see that it is not going very well for VR.
Yup. I read a few years back that 90% of Second Life's revenue was from porn and gambling. There's a lot to do in there besides going to a virtual strip club and making change, or throwing cash into a one armed bandit (and there's a lot of users in there doing things besides porn and gambling). But those two are highly profitable for them.I will repeat my self but yeah...
The only chance that Metaverse and any platform that invests to VR can get profits is to support the adult industry.
This is how internet became famous and that's the only way to VR to be successful.
It's hard to drive new tech without a "Killer App". VR has a lot of interesting fun things, but has yet to show it in the "must have" way it needs to catch on. I'm still on the fence with AI for this reason as well. While artwork, search summation, and doing kids homework is entertaining as well, I'm not seeing the killer app that will justify what their spending either. At least one that will justify all the expense. Even if it does succeed, what good is it if it costs 4-5 times more for the hardware and energy than the employees they let go of in the first place?
Using current tech HMD is already a workout. And sweating on them is an awful experience.Totally agree and I can't believe no one has created a leveling up type game that involves a bloody good workout yet. To me it seems such an obvious place to start