Game Informer, the longest-running US gaming magazine, has shut down

Daniel Sims

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The big picture: Print magazines covering gaming have suffered a long, slow death since the emergence of online media. One publication maintained wide circulation as its contemporaries fell all around it. Unfortunately, the magazine couldn't escape its parent company's growing financial struggles.

Game Informer magazine announced its closure on Friday after 33 years of publication. Typically sold with parent company GameStop's customer reward memberships, it was the longest-running print gaming magazine in the US and briefly the most widely circulated.

The Game Informer website now only displays a simple splash screen with a farewell message. Issue 367, featuring a cover story on Dragon Age: The Veilguard, will be its last.

The magazine's termination came on short notice, as GameStop laid off the publication's entire staff on Friday morning. Video Producer Alex Van Aken said some members didn't realize they'd been let go until the official announcement on Twitter. The website's sudden closure also complicates efforts to archive its content. The Wayback Machine and subscribers' collections might become the only way to preserve the magazine's thousands of articles.

Many reacted angrily to the news, including some who suspected GameStop of using generative AI to write the departing message. Bloomberg's Jason Schreier prompted ChatGPT to write a farewell for GameStop, with results worryingly similar to what now appears on the website.

Game Informer began circulation in 1991 under FuncoLand but took off after GameStop acquired it in 2000. By 2012, it had peaked with a circulation of 8 million copies, making it the 3rd biggest print magazine in the US. Game Informer was chiefly known for expansive cover stories on major upcoming releases.

GameStop likely closed the magazine to help stem the financial bleeding it has suffered in recent years amid the decline of retail game sales in favor of digital downloads. The company has repeatedly laid off staff (including Game Informer employees) and taken other cost-cutting measures.

A meme stock rally in early 2021 rocketed GameStop's share price to historic highs, but the effect has mostly worn off. The stock dipped slightly in response to Game Informer's closure but quickly recovered and remains relatively stable.

Game Informer's termination adds to a growing list of defunct gaming print media giants, including Electronic Gaming Monthly, Nintendo Power, Official PlayStation Magazine, GamePro, and many others. Edge Magazine, PC Gamer, and Famitsu remain as industry mainstays.

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It is a shame. I did not know the mag existed but there was always something special about getting the monthly issue of anything that I subscribed to.
 
I'm amazed it went this long.

Young people probably have only scenes in TV shows or movies from yesteryear how much of a buzz getting a mag could be.
That people/kids would eagerly check their mailbox , and devour just about 100% of the content .
Or stand in big chain magazine shop , reading the article you most wanted , while others around you did the same.

Now we flick from this to that

I don't buy my cities newspaper to read - as they don't have enough money to do decent reporting , so some good stories , some fluff, some updates , then lots of syndicated stories

As an edit the loss of communal experiences. Like Olympics use to be big . A lot of movies when big simply as it was what everyone else did .
Rugby in NZ used to dominate - now people don't play sport or have 1001 sports/activities to choose

I suppose in small town USA , friday night lights for their college Gridiron team may still hold a buzz - as long as they can get a cheap hotdog, fries and drink and they aren't fleeced
 
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I used the magazine years ago. It's been like a decade or more since I actually used the mag. Use to be the thing in gaming but online changed all of that. It had it's time but couldn't or didn't evolve with the times. When that happens, it's basically all over.
 
End of an era, my parents would get me 1 copy for my birthday and 1 for Christmas almost every year. I think it was mostly so they knew what videogames to get me and my brother
 
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