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GeForce 306.02 WHQL drivers offer GTX 660 Ti support, new profiles

By Matthew ยท 6 replies
Aug 28, 2012
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  1. Folks with the new GeForce GTX 660 Ti can now run the card with WHQL-certified software courtesy of a fresh driver released by Nvidia yesterday. GeForce 306.02 covers operating systems spanning from Windows XP through Windows 8 and carries various...

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  2. TomSEA

    TomSEA TechSpot Chancellor Posts: 2,633   +695

    Man that Borderlands 2 looks fun as hell - can't wait! :D
  3. spydercanopus

    spydercanopus TS Evangelist Posts: 846   +102

    Thanks for these updates. The nvidia "check for updates" utility doesn't seem to notify for this.
  4. Adhmuz

    Adhmuz TechSpot Paladin Posts: 1,769   +598

    So wait, did Borderlands just **** over everyone without a PhysX capable system. What I mean is, did they just create an engine that won't do any kind of physics without Nvidia hardware? There can't be no physics at all is what I trying to figure out here if I run it on AMD hardware.
  5. You have to understand borderlands 2 uses the Unreal Engine .. that supports Physx.

    built into Physx API ..is level of details in physx.

    on CPU level ..its minimal (and maybe even purposely dumbed down) .. on GPU .. level .. they go full out ..

    if Borderlands 2 did not support GPU level phsyx .. it would look the same on AMD or NVIDIA ..

    NVIDIA is usually very involved with the game developers to make sure the Engine is fully optimized for nvidia hardware ... this way they have an advantage in benchmarks when they reviews are written on new Graphics Cards ... (smart .. In My Opinion)
  6. dividebyzero

    dividebyzero trainee n00b Posts: 4,891   +1,262

    Spot on. UE3 has PhysX integration.
    Game Dev 101: Pay for the development, reap the reward. Not much difference from AMD working with Codemasters to tailor games like DiRT Showdown specifically for AMD's GCN architecture...both represent eye candy above the standard game I.q. level (physics and global illumination respectively).

    I might add that not all physics engines are created equal. PhysX does cloth and volumetric smoke particularly well. It also does n-body and path prediction in a gravitational field better than most (if not all)- although I don't think the latter is applicable to Borderlands 2.

    PhysX isn't an isolated case even in physics engines. Intel's Havok engine is being optimized for the AVX extention...older CPU's need not apply.
  7. Sarcasm

    Sarcasm TS Guru Posts: 354   +40

    In a way, Nvidia investing more money on optimizing is a perk for consumers despite how some people feel about their business practices or what not.

    It's not much different than how people feel about Intel.

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