Google says Stadia is more powerful than Xbox One X and PS4 Pro combined

None of this matters if they can not deliver a VERY GOOD service when streaming.

As a gamer, I will not accept ANY input lag from their service for instance. If it is discernible in any way, shape or form, I will drop the service in 50 micro seconds.

Same thing will go for online games.

Obviously, they are hoping to push a product out that gamers will like, and I am presuming the engineers understand that gamers will not accept any lag times, but it is possible these decisions are being made by executives that have no real idea, in which case, they will fail and lose billions, which is ok by me.

Good luck anyways.
 
An interesting bit of software tech would be integrating the 3D rendering + video compression into one intelligent step, such that the details rendered are only those that will survive video compression, and the video encoder knows precisely what is moving, what is foreground, etc. I wonder if any of the companies working in this space are working on that. A technology stack built to do this from the ground up would probably have a lot of advantages over having the two parts be independent of each other, certainly efficiency wise, probably in visual fidelity and latency as well.

That said, I still think it's more marketing than good gaming. I'd rather play a local game written to the capabilities of the device I'm using, however limited that might be. There have been great games long before there's been great graphics, but I'm not sure there's ever been a great game where the controls felt a little bit sluggish, the screen looked just a little off/soft/compressed, and/or you were prone too "the server is disconnected" as your train went through town on rush hour.
 
None of this matters if they can not deliver a VERY GOOD service when streaming.

As a gamer, I will not accept ANY input lag from their service for instance. If it is discernible in any way, shape or form, I will drop the service in 50 micro seconds.

Same thing will go for online games.

Obviously, they are hoping to push a product out that gamers will like, and I am presuming the engineers understand that gamers will not accept any lag times, but it is possible these decisions are being made by executives that have no real idea, in which case, they will fail and lose billions, which is ok by me.

Good luck anyways.
That would be 5e-5
 
So you own nothing? Just renting a library of titles? What if I want to take a break from stadia, then come back 10 years later. Will my game still be ready to go?
 
None of this matters if they can not deliver a VERY GOOD service when streaming.

As a gamer, I will not accept ANY input lag from their service for instance. If it is discernible in any way, shape or form, I will drop the service in 50 micro seconds.

Same thing will go for online games.

Obviously, they are hoping to push a product out that gamers will like, and I am presuming the engineers understand that gamers will not accept any lag times, but it is possible these decisions are being made by executives that have no real idea, in which case, they will fail and lose billions, which is ok by me.

Good luck anyways.

I made my solutions to the latency problem and presented them to the public in 2014 and 2015

They are just now beginning to be implemented

4-8K (per eye) Virtual reality is definitely possible without looking like console graphics

Fact Checking is Welcomed!
Bullwinkle J Moose
 
So you own nothing? Just renting a library of titles? What if I want to take a break from stadia, then come back 10 years later. Will my game still be ready to go?
If it's anything like GeForce Now, then you would be able to log into Uplay, Steam, Origin, etc. and play your own games. Just conjecture, I am sure that more information will be released about it soon
 
Nope never ever will I do streamed gaming. I'm too old my library too big. I see no value to doing this. I like low latency I like being in control of my stuff. That said if you want to buy go for it.
 
I can't even get NVidia Game Stream to stream my games to my TV in the basement from my i7-8700K/GTX1080 on the second floor. I'm using Netgear's Powerline 2000 ethernet in a setup like: Internet from the wall>Ubiquiti firewall>Ubiquiti switch>Powerline 2000 (office)>Powerline 2000 (basement)>Ubiquiti switch>NVidia Shield. Therefore, as much as a hard-wired connection as possible.

Now on a Steam Link there is no lag or latency. Using the same game on the NVidia Shield via Gamestream and it's a 1-2 second delay from when a button is pressed to the command being executed within the game.

Makes no sense... and Google wants to stream 4K/60Hz... Ha... that'll be the day when ISPs quit playing Crouching Tiger, Hidden Mbps.
 
Guys bare in mind there's QUIC and HTTP3 on the way in. Then there's datacentres being built at a rate quicker than supermarkets. The cost of heavy CPU and GPU computational usage is dropping yearly.

I'd be more worried about the AI that calcaluates the bandwidth you use based on your existing library and active gaming hours. Fair usage policy of the future :)

For example: You buy into a AAA game, resource allowance is decreased by -5% per month based on the likelihood of future playability. Crunch those numbers via data science and you can work out a sweet spot profitability and when to drop server support.

Is that the future of gaming you wanna see?
 
Last edited:
Back