This wasn't piracy, this was distribution of huge amount of pirated content, not just games It's as bad as it can get for this kind of illegal activities.
And let's stop with the stupid excuses that theft is good. It may help some games according to 1 EU study, but that was a limited study from almost a decade ago.
The actual results from that study:
" (about the increase in game sales)...points out a number of caveats for this headline number, not least of which is a 45-percent error margin that makes the results less than statistically significant (I.e. indistinguishable from noise)."
"While the study initially suggested that piracy did not significantly affect sales in general, it highlighted a notable exception in the case of recent top box office hits. Here, piracy led to a substantial displacement rate of 40%.
This means that for every ten pirated views of a blockbuster film, there were four fewer legal views, translating into a significant loss in sales."
If you want the real facts here's some:
"Nearly 90 percent of these studies (22 out of the 25) found a statistically significant, harmful impact of piracy on sales. While the TPI recognized that the question is complicated and economic theory inconclusive, again, the research all points to the same downward pressure on sales."
Does piracy impact sales? People have been asking some version of this question since Napster launched in 1999 and iTunes was still two years away from going live. It seems as if piracy has always been a step ahead of digital distribution. Megaupload, one of the earliest and largest piracy...
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