“We’re closing the gap,” the Nova standing next to me shouted through her radio. “Keep your eyes on the prize!” It was only the character saying that. The person playing Nova had already accepted defeat. We all had. Except for the computer.
“It’s over,” one of my teammates typed after Nova tried to rouse our spirits. “Yup,” another responded. They didn’t want to keep fighting. But we couldn’t surrender, either. So instead we all just wandered idly around the map for a final few minutes, waiting for the enemy team to make one last push into our base.
Blizzard defines Heroes of the Storm as a “hero brawler.” But really, it’s a MOBA—an idiosyncratic and sparsely populated genre of games that mix together bits and pieces of real-time strategy and fighting games in fiercely competitive five-on-five matches. At face value, Heroes has a lot in common with its popular predecessors League of Legends and Dota 2. Most notably, the game pits two teams of fantastical creatures against each other to see who can destroy the other’s base first. One building specifically. In Heroes, it’s called the core.