Human Dota 2 pros beat OpenAI bots at The International

midian182

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What just happened? While we’ve already seen artificial intelligence bots best human opponents in Dota 2, they weren’t good enough to beat one professional team at the game’s annual The International tournament. But with two more matches to go, that could change.

Earlier this month, bots created by OpenAI, a research non-profit founded by Elon Musk, competed against four pro Dota 2 players and one commentator in a best-of-three exhibition series. They had been taught to play the MOBO using machine learning techniques that were the equivalent of 180 years of playing per day. That training looked to have paid off when they won convincingly.

As was the case with Google’s AlphaGo, it was starting to look as if another artificial intelligence had been created that could beat humanity’s best. But the bots have since lost to other players, and Brazil’s Team paiN, who are currently ranked 14th in the world, also showed that AI still isn’t yet able to dominate in Dota 2.

The match, which lasted 45 minutes, was pretty close, and the bots gained more kills than the pros following a stuttering start. But, as noted by The Register, the final battle saw the AI players wiped out, leaving their Ancient exposed, at which point Team paiN destroyed it for the win.

“We were definitely less confident about winning this time round, because the pros are a lot harder to face. It’s disappointing to lose, but I’m happy that we could stand against a top team in such a long match,” Filip Wolski, a member of technical staff at OpenAI, told the publication.

The AI reportedly made some strange decisions during the match, such as casting powerful spells when few or no opponents were nearby.

While the OpenAI Five team lost this match, it still has two more games against other pro teams in which to redeem itself.

In other Dota 2 news, check out Valve founder and CEO Gabe Newell recording his voice for the game in this hilarious sketch.

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"They had been taught to play the MOBO using machine learning techniques that were the equivalent of 180 years of playing per day."

Typo on MOBA.

I look forward to seeing more from Open AI at the Dota TI.
 
Was the AI unleashed? Or was it still scaled back by how many APM it could do?
 
Was the AI unleashed? Or was it still scaled back by how many APM it could do?

I don't know for sure, but it seemed like the AI had higher APM than what we saw in the 1v1 battles last year. That's something I'll try and pay attention to tonight when I'm watching the event.
 
Was the AI unleashed? Or was it still scaled back by how many APM it could do?

I don't know for sure, but it seemed like the AI had higher APM than what we saw in the 1v1 battles last year. That's something I'll try and pay attention to tonight when I'm watching the event.
Was the AI unleashed? Or was it still scaled back by how many APM it could do?
Another article said they slowed down response time to 100 ms? Or something like that.
 
Was the AI unleashed? Or was it still scaled back by how many APM it could do?

I don't know for sure, but it seemed like the AI had higher APM than what we saw in the 1v1 battles last year. That's something I'll try and pay attention to tonight when I'm watching the event.
Was the AI unleashed? Or was it still scaled back by how many APM it could do?
Another article said they slowed down response time to 100 ms? Or something like that.
The AI blink usage and their reaction timing was still really fast. Human players pull off fast reactions but I havent seen anything this consistant.

5v5 game is way more complex than 1v1. Its not pure mechanics which the AI can really learn fast and easily out perform humans. The AI is still limited to a fairly small hero pool as well. It definitely has strengths but some weaknesses too which the pros took advantage of.
 
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