Except you have proved your argument invalid by committing the strawman fallacy: misrepresenting their argument so it is easier to attack. The argument by Xclusiveitalian was in regards to paying for an online service that other systems get for free. It is only if Xclusiveitalian was commenting on the outage itself that the mere mention of the PSN outage and subsequent fallout would be appropriate. You did not even touch their argument, instead created an argument out of straw that looked like theirs, chopped its head off and proclaimed yourself the winner whilst Xclusiveitalian's argument remains unscathed.
It is a difficult one when it comes to 'party chat' as it is a lot more insidious than first glance would betray. There have been many voices in the gaming journalism world who have made note of Live's 'party chat' being the slow downfall of gaming. Any article that deals with bullying and harassment in gaming will almost always come from the aforementioned service. In addition to that, any game worth its salt on any platform would, should and is not work picking up if it does not, have voice communication. The only point to be argued is whether the ability to communicate with people playing other games to you is worth the comparatively large sum of money you pay for the subscription service. The point will almost become out-numbered when Valve's Steambox hits production as it will have a far superior chat service for 100% zero addition or on-going cost to the end-user.
Plus, whilst not relevant to the points and argument made above, it is important to note that it is from Live and its party chat that GfWL was born -- the most hated and buggy and intrusive and painful community DRM solution on the market. But hey, that is neither here-nor-there.

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