Middle-Earth: Shadow of War will have single player microtransactions

Polycount

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Middle-Earth: Shadow of War is shaping up to be one of the better-looking action adventure games coming this year - with its innovative Nemesis system, fluid combat and a plethora of improvements over predecessor Shadow of Mordor, it's not hard to see why.

The game has also generated a bit of controversy recently with developer Monolith's announcement to include microtransactions in the game upon release. There are plenty of people that dislike microtransactions on principle, but others simply balk at their inclusion in single-player titles specifically. The Deus Ex: Mankind Divided debacle is a perfect example of that.

Shadow of War's microtransactions come in the form of -- you guessed it -- loot boxes. Well, "War Chests" and "Loot Chests" technically, but they function in pretty much the same way as loot boxes from games like Overwatch or Heroes of the Storm do. These loot boxes offer various pieces of equipment (weapons and armor) or Uruk followers. Both chests offer items of varying rarities, ranging from Epic to Legendary.

These chests come in three tiers - Silver, Gold, and Mithril. Silver chests can be unlocked with the easily obtainable in-game currency of Mirian. You get Mirian by completing missions, killing Treasure Orcs, and through various other in-game methods. Silver chests contain 2 regular items or followers (with a minimum of 1 epic guaranteed) and 1 consumable item.

Gold and Mithril chests contain more loot and followers - all of which have better guaranteed rarities than Silver chests do (Gold chests guarantee at least 1 Legendary item, for example). However, these chests can only be purchased with Shadow of War's "premium" currency, Gold. The only way to get your hands on Gold is to either purchase it with real money, or earn small amounts for participating in community events and achieving certain milestones. There's no word yet on how much Gold is going to cost.

It's worth noting that all of the items that you might receive through loot chests can be earned by simply playing the game - it's just going to take you longer. According to the developers, Gold "merely allows you to get your hands on (the items) immediately", saving you time and effort.

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I think ill take a hard pass. "foot in the door", just like selling GTA dollars was originally for GTAV.
 
So how long until an "update" makes it take far, far too long to grind for the rewards, but hey we have this nice deal on a micro transaction loot box!

Any game that has micro-transactions in single player, $5, $10 at most if it is good. Micro-transactions in $60 games need to die.
 
Devs adding MT's for RNG loot crates has reaaaaaally been pissing me off lately. It always means that they've made certain systems more of a grind (aka sacrificed fun for money).

I was going to pick this game up full price, but there's no way that I will now. A shame, because I really liked the first one, and was hoping to play this one sooner...
 
Meh.... the first game had a "trainer" released within days of its release allowing you to be invulnerable, have max damage, etc... How much do you want to bet there's something released that gives you unlimited gold?
 
I was really looking forward to this game. I thoroughly enjoyed Shadow of Mordor and the Nemesis system really added something to the gameplay. Just a shame I won't be picking Shadow of War up now.
 
You can get everything by playing the game!***

***Technically, sort of, not really.

Remember when ubisoft said the same thing about for honor and someone worked out that it takes 5,200 hours of straight play time to unlock everything.

Publishers are getting greedy. It will cost them, eventually.
 
" Gold "merely allows you to get your hands on (the items) immediately", saving you time and effort."

Isn't that the freakin' point of playing a game? To work towards an objective? Disgusting. I hate where modern gaming is going. Whats next? You just pay for the game to play itself? Oh, wait youtube and game streaming is already taking there.
 
I'm also pretty disappointed by this, but it's worth noting the difference between what the developer does and what the publisher requires. I doubt Monolith truly wanted to include microtransactions, their publishers are probably the ones behind it.
 
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" Gold "merely allows you to get your hands on (the items) immediately", saving you time and effort."

Isn't that the freakin' point of playing a game? To work towards an objective? Disgusting. I hate where modern gaming is going. Whats next? You just pay for the game to play itself? Oh, wait youtube and game streaming is already taking there.

At least you don't need to pay to watch them on YouTube/Twitch.
 
Burnout Paradise gave a nice choice of having everything unlocked for a set fee if you didn't find the time to unlock everything by playing the game. It helped you join in with friends who bought the game earlier but its party mode was a real pooper.

The off putting thing about Shadow War is not being able to obtain Gold and Mithril boxes with in game currency.
 
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