True, I started playing Monopoly and other table games, doing activities with her to steer her away from "All digital". But when they sleep is my gaming time, when she is in dance and English classes (Main language is Spanish) I play my games and stuff, she likes to watch me play too.It's ok to interrupt her to break her focus, but getting away from digital into the real world I think would be key. If a person only lives in fantasy land I think they would have a problem socializing. We see it now in millennials who travel staring down at their phone all day.
I would say to lead your daughter by example. Kids pick up a lot of ideas and habits from their parents, and also pass them onto their own kids. The saying "monkey see, monkey do"?
A lot of parents these days are so caught up with their own life and selfishness that they let electronics "babysit" for them. They don't ever want their kid to be mad, so they let them do whatever they want even bad habits. I know this from my own childhood as well. In the end, each person has a free will. All you can do is try to lead them down the better path.
My idea of a game is to have fun. I am seeing a growing number of developers that focus on raking in cash and make it so it hooks everyone and their wallet in exclusively.
Ninja is correct, but I'm not so sure Ninja -- or Fortnite -- will appreciate a parent-style real solution.
A mature analysis. Three facts:
1) In reality it is close to impossible to actually stop kids from accessing a game.
2) We know that it's incredibly unhealthy to become so addicted.
3) Highly addictive things are regulated, "controlled."
Thus, it's obvious that the "parent solution" is to regulate the gaming industry sooner or later, because they are addicted to creating highly addictive games.
There's only one problem with this being all the parents fault. It's also a consideration as to how addictive the game is designed to be. The a lot of psychological studies going on about how smartphones affect the users mental state. I would hazard a guess that games, particularly good ones, display the same addictive tendencies.
When you hear stories about school shooters having played violent video games almost endlessly, you dismiss it as a negative correlation, because that's the most convenient plausible denial. But, different minds work in different ways. What doesn't affect a stable personality, could have far reaching effects on someone with borderline personality disorders.
The Fed has forced tobacco companies to advertise thus:
"A federal court has ordered Altria, R.J. Reynolds Tobacco, Lorillard and Philip Morris USA to make this statement about the health effects of smoking."
Then the bad news begins to flow.
"Smoking causes heart disease, emphysema, acute myeloid leukemia and cancer of the mouth, esophagus, larynx, lung, stomach, kidney, bladder and pancreas."
That's just part of one of the five ads. The others warn of the dangers of secondhand smoke and inform viewers and readers that low-tar and light cigarettes are just as dangerous as regular ones.
Along with the health warnings, there's an admission.
"Cigarette companies intentionally designed cigarettes with enough nicotine to create and sustain addiction."
That's not even the whole text, which goes on further about the methodology of basically supercharging the nicotine content of their products.
Every thread about video card prices going through the roof, has people pissing and moaning, and presenting affects which resemble addictive behaviour. Teenagers are more susceptible than adults, who themselves acquire many habits they'd be much better off without.
It's pretty disingenuous to suggest that if you have one addiction, you must have them all. In fact, it doesn't even make sense.Really then why aren't these kids addicted to drugs, alcohol and gambling? Those two are things people get addicted to, not to mention Dungeons & Dragons was something that people got so addicted to that they start LARPing and people got killed.
.
It's pretty disingenuous to suggest that if you have one addiction, you must have them all. In fact, it doesn't even make sense.
Besides, when would they have time to cultivate other vices, when you can't pull them away from the computer.
I certainly don't blame guns, if that's where you think I'm coming from. And yes, that's entirely the parents in many cases. In fact from time to time, you see kids getting locked up for grabbing dad's nine, and heading off to school with it....[ ]...Just like gun violence is still the parents fault, but then again *****s like to blame guns as well.
I certainly don't blame guns, if that's where you think I'm coming from. And yes, that's entirely the parents in many cases. In fact from time to time, you see kids getting locked up for grabbing dad's nine, and heading off to school with it.
I think the video game issue is a "trifecta". The parents, the gaming industry, and the kids the
No the only problem is the parents, tons of parents just put their kids in front of the TV or games or mobile devices and let them do whatever.
They don't limit their time using these things and they become easily addicted. Heck parents nowadays won't hesitate to give their kids access to their credit card to buy things for these games.
No matter what you say it's a hundred percent parents fault for the lack of taking responsibility for their kids. They pretty much want the government and teachers to take care of their kids.
Admission only absolves guilt in the mythology of the Roman Catholic ChurchHell, I'm still a rookie after 10 years of forum life.
Yup, I guess by my yardstick, it's like you joined yesterday....You're a typical "rookie", you're not always right, but you're never in doubt. And they're always primed for an argument, tunnel visioned, without any room for the opinion of another....[ ]....
Take a few minutes to learn how to do a quote post. Don't bother with me any more until you do.
You're a typical "rookie", you're not always right, but you're never in doubt. And they're always primed for an argument, tunnel visioned, without any room for the opinion of another.
I was a a rookie 11 years ago. I was probably as tedious as you are now. That said, there aren't that many surprises in the,"rookie behaviour" affect left*. You certainly don't present any.