Nintendo GameCube and Wii emulator Dolphin is coming to Steam

Shawn Knight

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In brief: One of the top Nintendo GameCube and Wii emulators is coming to Valve's digital distribution platform. Dolphin debuted as freeware way back in 2003 and became the first emulator that could successfully run commercial GameCube games. Early builds struggled with performance, and audio emulation was not available at first but things only got better with time. Dolphin went open-source in 2007 and has been updated on a pretty routine schedule ever since.

The team behind the free and open-source Dolphin emulator recently launched its own Steam store page. The emulator is not available to download just yet from Steam (you can grab it here from TS downloads) but it can be added to your wish list. A notice on the Steam page mentions a planned a Q2 2023 launch date in early access.

There are several reasons to run games on an emulator instead of original hardware. While original hardware offers the purest experience, some prefer to play classic titles at higher resolutions or with widescreens support. HD texture packs can also make older games less of an eyesore, and patches can drastically improve frame rates in some cases.

Quality of life features like quick saves and online multiplayer can make emulators even more appealing, as can community-based mods and custom level packs.

The dev team will publish a full-length article when the emulator launches to outline its feature set. Should everything go according to plan, Dolphin on Steam will exit early access before the end of 2023. It will remain free even after exiting early access, we're told.

The Steam listing is quick to point out that Dolphin simply creates a virtual environment to run games from the big N's cube-shaped and motion-controlled consoles. It does not include any games, and is simply a tool to run legally obtained copies of games. It is up to you to obtain copies of games and / or dump them into a format that is compatible with the Dolphin emulator.

Image credit: GameCube by Pawel Durczok, Retro by Cottonbro Studio

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Hmmm, I wonder if Nintendo will try throwing some legal troubles their way for this (even though it doesn't come with games) since it's being brought to a convenient storefront...
 
Hmmm, I wonder if Nintendo will try throwing some legal troubles their way for this (even though it doesn't come with games) since it's being brought to a convenient storefront...

As long as it remains free they don't have a case under current legal precedent. Course, they could always push to get said precedent changed...
 
As long as it remains free they don't have a case under current legal precedent. Course, they could always push to get said precedent changed...
Or it can do what it has done many times and just bully without merit the little guy into submission. You don't necessarily have to have the law on your side in a lawsuit. You just have to make it so expensive for your opponents that they bow out. In the case of most hobbyists, this means taking your stuff down without a fight as soon as you are served a C&D.
 
There are several reasons to run games on an emulator instead of original hardware

But are there any reasons to run a non-comercial emulator through Steam? I wonder what's the point in this.
 
But are there any reasons to run a non-comercial emulator through Steam? I wonder what's the point in this.
In theory, it ensures the emulator stays up to date. I do agree, given that regressions are things that can (and do) happen, it's probably better to manually update so you can roll back if necessary.

Guess it's more a visibility thing, but I always get antsy as Nintendo in particular gets prickly. I really don't want Clean Room protections back in court again given that was a surprise win to begin with.
 
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