You're on the wrong site to be making such out of touch demands, you're better checking out Gamers Nexus for that type of analysis, lol![]()
I was asking a question, not making a demand.
You're on the wrong site to be making such out of touch demands, you're better checking out Gamers Nexus for that type of analysis, lol![]()
Genuine question: do you have an example I could look at?Other sites seem to do a good job at making time graphs readable so don't really see that part as an issue.
Fps spikes can be symptoms of a number things, not least of which are system based, rather just driver or architecture related problems. Certainly they're very useful at analysing specific aspects, such as multi-GPU setups that you refer to, so I have no issue with frame time graphs being used for a deeper, more individual analysis of one product.I have to disagree with the statement that average fps are just as useful as frame time graphs. Intermitten spikes in frame delivery are going to be obfuscated by avg FPS measurement. Meanwhile on a frame time graph they will be visible for anyone to see.
Frame time testing proved/showed that though multi-GPU setups had high avg FPS numbers, sure, but they were also having serious frame time delivery problems causing "hitches" or jumps during gameplay. Can't show such problems using only avg FPS.
So much for sarcasmI was asking a question, not making a demand.