Nvidia's RTX 2060 Was Never Fast Enough for Ray Tracing

The 20 series was an exciting time. Pricing was still reasonable, Ray Tracing was the future and everyone was still high off of how awesome the 1080Ti was. Granted, even the high end cards had a rough time with RT, but it was still fun.

Last time I was that excited over computing was when the G92/8800GT came out. Now we have the 4090, which is no doubt a tech wonder, but with prices this high it's hard to get excited about any of it. Scalpers really ruined the pricing structure for all of us.

It'll be interesting to see how we look back on current gen tech in 5-6 years.
The way I look at it now... its a horrible generation. I hope it ends soon and the faster we move on to more expensive and powerful cards the better. Eventually all cards go down in price, so there is hope we might actually get a decently priced RTX 5080 in 2027-8 (Yea, not next year when it comes out)
 
The only game I played using ray tracing was Control, out of curiosity, and that too with various compromises.
even without using RT, the 2060 is already very overwhelmed running the games I have.
currently, it feels like the 2060 is only suitable for light games, old games, or games with medium settings.
 
Have some understanding for the RTX2060, some card has to be the basic one. :) The RTX2060 is not so much a problem with performance as with the desperately small VRAM. Its main advantage is that it supports DLSS.
RayTracing is a bonus here.
 
I had the 2080Ti when Cyberpunk was first released. The game looked fantastic, but it wasn';t until I upgraded to the 3090 that week that I realized what a difference the higher FPS made whilst using the same settings. The game was like night and day faster.

The 2000 series GPU were good back then but not good enough for Ray Tracing unless you had a 2080Ti. The 4090 is Ray Tracing perfected.

I'm sure the 5090 will give us the full ray tracing effect with the highest possible fps.
 
I had the 2080Ti when Cyberpunk was first released. The game looked fantastic, but it wasn';t until I upgraded to the 3090 that week that I realized what a difference the higher FPS made whilst using the same settings. The game was like night and day faster.

The 2000 series GPU were good back then but not good enough for Ray Tracing unless you had a 2080Ti. The 4090 is Ray Tracing perfected.

I'm sure the 5090 will give us the full ray tracing effect with the highest possible fps.
4090 is not RT perfected at all. I won't care about RT before it is doable with 120 fps minimum.
Oh, and I have a 4090 with OC/UV that performs 8-10% faster than stock.

Also, when you have seen Path Tracing, RT is meh. So now I want PT + DLSS 3.5 RR with 120 fps minimum, which won't happen before 2030+
 
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This article is somewhat misleading, games with ray tracing back in the day the RTX 2060 launched, were perfectly playable. I played Shadow of Tomb Raider, Control, Guardians of the Galaxy, Battlefield V, Metro Exodus, Resident Evil Village, and more that escape my mind with Ray Tracing enabled at 1440p/1080p and medium/quality DLSS depending on the game and a mix of medium/high settings.

I usually used Digital Foundry PS5 equivalent settings, and I achieved better perfomance than the base PS5 with better Raytracing and DLSS.

Of course if you wanna play 1440p ULTRA with RTX then no, the 2060 wont cut it but if you use PS5 quality as a baseline you had a decent experience.
 
I'm impressed it does as well as it does. What surprises me is people cry about RT so much. The first gen of hardware T&L cards were completely useless within a year, the first DX11 cards were worthless once DX11 became popular, ece.

Reminds me when I was a kid and bought the Geforce 3 ti200. Programmable shaders but didn't have the horsepower. DirectX 8.1 was a game changer.
 
This article is somewhat misleading, games with ray tracing back in the day the RTX 2060 launched, were perfectly playable. I played Shadow of Tomb Raider, Control, Guardians of the Galaxy, Battlefield V, Metro Exodus, Resident Evil Village, and more that escape my mind with Ray Tracing enabled at 1440p/1080p and medium/quality DLSS depending on the game and a mix of medium/high settings.

I usually used Digital Foundry PS5 equivalent settings, and I achieved better perfomance than the base PS5 with better Raytracing and DLSS.

Of course if you wanna play 1440p ULTRA with RTX then no, the 2060 wont cut it but if you use PS5 quality as a baseline you had a decent experience.

I have to agree - I've the same issue with this piece. "Base GeForce RTX 20 vs. 6 Years of Ray Tracing"? What thats all about? I mean of course it doesn't hold up! Its 6 years old! Its more than excellent it works with DLSS. Thats more than enough to run so much still to this day. I'd use my old GTX 1080 if I 'had' to, and this card is on par yet with more features.
This article is weird - what else will they needlessly compare next to highlight that tech has moved on and then exclaim that it got old, like its a mystery, how could that happen?! lol
 
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