Quake II has received an RTX makeover, now available to download

I myself prefer the old textures, the new ones just don't quite look right and don't offer the same nostalgic value. This new lighting tech is really neat to have in the old game but I agree it is way too bright. I will have to try it though. I hope it works with my Q2 VR mod, but probably not. If you have VR and haven't tried the Quake 2 or Doom 3 VR mods you should, the level of graphics in these games really lends itself well to current first gen VR headsets and the game just feels natural in VR; that is once you get the VR controls figured out.
 
Let's take Quake II from the previous century and re-release it with a different lighting model, but keep everything else the same. This is worse than an HD remaster, it's ridiculous lol. A fast paced classic shooter and it'll run way worse than games that look much better. Way to ruin a classic. Ray-tracing minecraft was a better idea.
 
The great minds at nGreedia are thinking hard....How shall we sell more overpriced RTX cards??

This is plain ridiculous and sounds super-desperate!
 
Lmfao at that comparison where the room gets all dark... how were we ever able to see in games before ray tracing?
You can see plenty of RT videos on youtube... But unless someone told you where to look, I bet you wouldn't know the difference. Or even if they did.

I must admit I have not seen that video before. Thanks for putting it up.
And truth is the biggest difference I see is a big hit on the frame rate.

And people are already dissing AMD for not having ray tracing hardware in Navi. I think AMD is smart. Navi+ will have it IIRC and maybe by late 2020 we may be on second gen hardware that reduces the performance hit and a decent selection of title that support it.
 
Thanks for the re-post.
Considering Quake II is just $5 on Steam, the barrier of entry is not that high
Indeed, all we need now is an RTX card, but that's pennies.
 
Just been trying it now on Titan X (Pascal) - a whole 30 fps on average!!!

At 720p... :(

Looks pretty though :/
 
I had to lower graphic settings as with my msi rtx 2060 gaming z with default I had around 39fps...
it looks nice, lighting is pretty, but a 2060 is not running it well enough in 1440p :(
 
Lmfao at that comparison where the room gets all dark... how were we ever able to see in games before ray tracing?
You can see plenty of RT videos on youtube... But unless someone told you where to look, I bet you wouldn't know the difference. Or even if they did.

I must admit I have not seen that video before. Thanks for putting it up.
And truth is the biggest difference I see is a big hit on the frame rate.

And people are already dissing AMD for not having ray tracing hardware in Navi. I think AMD is smart. Navi+ will have it IIRC and maybe by late 2020 we may be on second gen hardware that reduces the performance hit and a decent selection of title that support it.

Lol navi can barely fight a rtx2070 and there you are saying navi+ will do this and that. Cmon, you guys dont learn. Amd gpu department is complete garbage right now.
 
8GB VRAM is complete overkill for 99% of anything thru 1440p, even 3440x1440p 4GB does fine most of the time, 2160p the same for 6GB.
Please tell me when you re playing for example Metro Exodus, Apex Legends, R6 Siege, Insurgency Sandstorm, Rage, how the hell you manage to pull at least stable 60 FPS at 3440x1440p with a 4GB VRAM GPU? by stable I mean that 0.1% time spent under 59-60 (some games can't use fix 60 but using 59 hz)
I bet you have a console or a pc which ha s 2080 Ti and you think all games running fine with 4GB or you watched lots of YT videos about ppl telling you, that a 1060 can run anything at 60FPS (but did not mentioned that they used ultra LOW video settings).

Just to give you some idea, I usually play multiplayer FPS games with mostly ultra low settings (ultra high texture and maxed out anti antialiasing/shadows), and even then a 1080Ti running BFV at 3440x1440 has 150-180 FPS with an 8700K w/o overclock paired with 32GB memory at 3.2GHZ :) not to mention that the VRAM usage is around 6-7GB (specially R6 Siege which has 4k textures too).
Next time when you have a moment and some free time, please research about it a bit more thoroughly and leave all the 14-18 years old " youtuberz' " review alone. Addition to this recently there is more quality reviews on reddit than on YT.
I'm happy to proved otherwise.
 
I notice bad memory and bad comprehension skills in the comments:

1. This is a free source port. You only need the pak files for the game, and you can even use the ones from the demo. Don't call it a rip-off.
2. This isn't using the original textures. It's using the ones from some texture pack. Stop saying "just effects on top of old textures".
3. It doesn't aim to recreate Quake 2 original lighting. It tries to show off what raytracing can do.

Changing the subject, I guess they'll release the source code for this. Perhaps someone can take it and apply it to Doom 3.
 
Now that people got their hands on this update, I'd like to add a comment on what I posted here earlier.

I complained that nVidia did not include the high-res textures, and instead applied RTX on top of the old low-res textures.

Now that we have seen people getting only about 80fps from the game, using 2080 Ti, it becomes obvious that including the high-res textures would make the game unplayable.

This is how weak the current RTX really is. It is more like just a POC today.
 
Where are the high-res textures? I don't get it! Not only so many old games now receiving AI-based textures upgrade for higher-res, but quake 2 had it all done for it years ago...

Here's from 2016:

Where are those things in this new update? I don't see any :(

RTX on top of the old low-res textures? Thanks for nothing, nVidia!

That looks (and probably runs) better than RTX Quake II.
So how would this look on non-RTX?

Like a real FPS rather than athe N64 version framerate.
 
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