Reddit's patch for Cyberpunk 2077 yields double-digit performance gains on AMD CPUs

This is just typical like Nvidia it's meants to be played or just intel. Well I can say all bug(big) companies are against AMD that's why I will not support them. I think that was on porpusse. Just to undermine AMD from the beginning when reviews come out. And btw I will play this game but for free. Just to make a point. Easy mans to bend..
 
I agree the level of incompetence on display here is staggering, but not suprising to be honest.

It blatantly shows they BARELY did any playtesting on this game.

I wouldn't say is "lazy", but the fact that there was crunch probably means the dev team don't even think is worthy of testing yet, but the management has other pressing issues. I mean, if there are game breaking bugs as such, that probably be more important than optimisation. Is clear this game realistically is still in mid beta stag and not read to go gold.

I really wonder though for a game like Cyberpunk, do they really need the Xmas time slot? It has enough hype on its own and would be played by mostly people with own disposable money (as in, not kids).
 
This is why I'm waiting a few months to try this when the beta testing phase is done.

Not gonna bash CDPR when I don't have clue what the situation is because I wasn't there working on the game.
 
Disclaimer: I don't own the game, I don't work for CDPR, and I'm actually somewhat disappointed with the overal performance of CP2077 (I thought my GTX 1070 would be enough for a decent experience, but apparently I need to aim for "low" settings if I buy the game...)

I don't think so Aryassen - you might be pleasantly surprised. Also have a GTX1070 most of the setting are ultra and it runs great.
 
Don't blame AMD blame CDPR, Ryzen CPU's have been out for 4 years now this should not be an issue

Cyberpunk has been in development longer then that. I'd suspect (based on past experience) the offending package build was from before Ryzen released, given not using logical cores is exactly what you would want to avoid when using a Bulldozer derived CPU.

And no, no one ever keeps the support libraries up to date during project development. This is actually *much* more common then you'd think.

As for the people who claimed (without evidence) ICC was at fault:

1: ICC has consistently produced the fasted code for AMD processors (although intel gets larger proportional gains, because it's their own compiler)

2: I can honestly say this is the first commercial product I've seen that's used ICC over MSVC. I'm legit surprised to be perfectly honest.
 
I don't think so Aryassen - you might be pleasantly surprised. Also have a GTX1070 most of the setting are ultra and it runs great.
Wooow...that's good news :) , gives me hope.
Thank you, though I wonder why you have a different experience to what I observed in YT videos. Quick optimisations perhaps?
 
Before I do it, I noticed in the video the number changes from 75 to 74, whereas the code I'm meant to copy should change the 75 to EB.
 
I see this as an honest error from CDPR. For one reason or another (but probably for many), the project was delayed, and they must have been under insane pressure to have this out before xmas, and they scr*w things up here and there.

By any means, leaving this "feature' in the code is a rookie mistake, no arguments there. But I don't think it was deliberate, or that they were negligient: they are just humans too, and we all make mistakes. Thankfully, the issue has been identified, and there is a quick fix for this (thanks to the community)

Disclaimer: I don't own the game, I don't work for CDPR, and I'm actually somewhat disappointed with the overal performance of CP2077 (I thought my GTX 1070 would be enough for a decent experience, but apparently I need to aim for "low" settings if I buy the game...)

Use the Medium Setting, you can play the game just fine on that setting.
 
Before I do it, I noticed in the video the number changes from 75 to 74, whereas the code I'm meant to copy should change the 75 to EB.
good spot! by changing 75 to 74, it disables the string. By changing 75 to EB, it makes the string conditional. The effect of both is identical for AMD processors (you can use either) but if you change 75 to 74 on an Intel processor, you'll break the game. Changing it to EB on an Intel processor will be harmless, which is why we recommend that.
 
Interesting this website advocates cracking a .exe, doesnt that violate the terms and conditions of the item??

Can see they are patching a conditional to a forced jump, a little more info on exactly what routine is being bypassed wouldnt have gone amiss , in any case its better practise to change what caused the flag to be set, than the jump itself.

As for some of the comments here, its most likely the devs left out some sort of IFDEF rather than it being malicious.
You can do what you like to your own software as long as it is not for profit.
 
This little tweak actually improved my FPS with CP77, which I am running on an FX-8370, paired with 32GB of ram and a 5700XT. The game runs significantly smoother now.
 
This little tweak actually improved my FPS with CP77, which I am running on an FX-8370, paired with 32GB of ram and a 5700XT. The game runs significantly smoother now.
This is interesting... Steve should add FX processors to pre and post patch Cyberpunk CPU performance review, since the use of half of threads don't improves FX performance on this game, maybe by Windows 10 AMD FX scheduler improvement over outdated Windows

Greetings!
 
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