Rockstar confirms work on next Grand Theft Auto game is 'well underway'

Shawn Knight

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The big picture: Once on PS5 and Xbox Series, Grand Theft Auto V will have found a home on three major console generations. That's impressive, but maybe not as much considering GTA V is the second best-selling game ever behind Minecraft with more than 155 million copies sold.

Rockstar Games at long last has confirmed that the next entry in the Grand Theft Auto series in well underway.

Nobody has arguably done more with a single game than Rockstar has done with Grand Theft Auto V. The open-world action-adventure game debuted in late 2013 on the PlayStation 3 and Xbox 360, before finding its way to the PlayStation 4 and Xbox One more than a year later. A version for PC dropped in 2015.

Rockstar parlayed its success with GTA V into GTA Online, the game’s multiplayer mode. The online version has proven wildly successful, giving Rockstar yet another lucrative revenue stream to milk without having to build an entirely new game.

GTA V and GTA Online will be coming to PlayStation 5 and Xbox Series with support for 4K resolution, up to 60 frames per second, texture and draw distance upgrades, HDR options and ray-tracing, and more on March 15.

Eventually, GTA V’s time in the spotlight will fade and Rockstar is well aware of that. The company has already started working on its successor, presumably dubbed Grand Theft Auto VI, but that’s as much as they are willing to share at this time.

“With every new project we embark on, our goal is always to significantly move beyond what we have previously delivered,” Rockstar said, adding that they “look forward to sharing more as soon as we are ready.”

Rumors relating to the next major game in the GTA series have persisted for years but this is one of the first times that Rockstar has come out and confirmed it does exist and is in development.

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I bought GTA5, I started playing it, I got bored and I stopped.

I would really appreciate GTA more if the multiplayer was as easily to control as Battlefield games. In fact, I'd love for them to simply copy the control scheme.
 
Not sure if anyone will be left here by the time this comes to light which can be years but I am calling it now: It will be primarily GTA: Online 2 and not an actual, single player focused game with an online component.

I expect all the usual nonsense: more pay to win mechanics, more super grindy balance, more encouraging of player griefing disguised as "PvP" and very little actual single player campaign, perhaps even a return to a silent protagonists so that the story mode has to be done in some online capacity and it's not a separate entity.
 
…more encouraging of player griefing disguised as "PvP" ..

Man, back in the day when MMOs were the only open world “PvP” you can get, griefing WAS PvP. There were no battlegrounds, gear averaging, safe zones, etc. You either adapted and overcame, or got smoked.

Watching games these days with the exponentially larger audience playing these game types, the actual aspect of PvP has been washed out to what’s ‘fair’, over what’s earned + skill.
 
Man, back in the day when MMOs were the only open world “PvP” you can get, griefing WAS PvP. There were no battlegrounds, gear averaging, safe zones, etc. You either adapted and overcame, or got smoked.

Watching games these days with the exponentially larger audience playing these game types, the actual aspect of PvP has been washed out to what’s ‘fair’, over what’s earned + skill.
What's wrong with MOBAs, FPSs and RTS games?

PvP is still alive and well on some of the most popular franchises on earth. If anything I would argue that mmos that had an early focus on PvP were actually pretty poor experiences by comparison if you ask me: twitch reflexes and strategies matter little, most of it was just decided by who managed to attack first and later on who had the better items.
 
I've played the GTA5 story numerous times on different platforms. I dig the story more than the online play. Online was choppy and I feel like in an open world game that there are better ways of making online play better. Overall, I've been playing GTA since day 1. The original was amazing and when GTA3 came out, I couldn't believe we were getting 3D version of the game. That was a huge leap from that side scroller, top down view we had in GTA 1 and 2.
 
What's wrong with MOBAs, FPSs and RTS games?

PvP is still alive and well on some of the most popular franchises on earth. If anything I would argue that mmos that had an early focus on PvP were actually pretty poor experiences by comparison if you ask me: twitch reflexes and strategies matter little, most of it was just decided by who managed to attack first and later on who had the better items.
Nothing is wrong with MOBAs, FPS, or RTS games - but the scope of the conversation was GTA PvP, which is open world (mirrored by early MMOs), not structured in a little box like any of the former game types mentioned.

Early MMO PvP actually expressed what PvP was about - skill based (gear helped, but not dependent by any means), consequence-filled death. Asheron’s Call, EverQuest, Albion Online, and even Vanilla WoW to a small degree - these are perfect examples of this. You can be undergeared and still outplay a higher geared player based on skill, and when you die? Guess what, you’re naked when you spawn back.

GTA Online’s “good freakin luck” PvP is the sandbox concept that made it so popular. Player decisions driven by social interactions (not pre-determined boundaries) make stories, events, and memorable times. Some aren’t cut out for the ‘fend-for-yourself’ style, and that’s fine. But it’s exponentially more rewarding when you earn everything you have, and are able to stomp others because of your skill and effort.
 
I wonder what city they'll recycle and use this time?

What other than the name was reused? Every building was different, and the copy and paste idea abolished.
The single player was alright but not great. And the soundtrack was not as good as vice city.
Its been slowly downhill with the series.
The online was full of cheats and griefers. Although I'm glad of the money glitches, because Rockstars nickel and dime style just makes a mockery of its fans.
 
Nothing is wrong with MOBAs, FPS, or RTS games - but the scope of the conversation was GTA PvP, which is open world (mirrored by early MMOs), not structured in a little box like any of the former game types mentioned.

Early MMO PvP actually expressed what PvP was about - skill based (gear helped, but not dependent by any means), consequence-filled death. Asheron’s Call, EverQuest, Albion Online, and even Vanilla WoW to a small degree - these are perfect examples of this. You can be undergeared and still outplay a higher geared player based on skill, and when you die? Guess what, you’re naked when you spawn back.

GTA Online’s “good freakin luck” PvP is the sandbox concept that made it so popular. Player decisions driven by social interactions (not pre-determined boundaries) make stories, events, and memorable times. Some aren’t cut out for the ‘fend-for-yourself’ style, and that’s fine. But it’s exponentially more rewarding when you earn everything you have, and are able to stomp others because of your skill and effort.
Ok I see what you're saying a bit more. I still feel like an RPG just doesn't takes as much inherent skill on the part of the player as the finer control of FPS games or the far better control over strategy in RTS games but I can see what you're saying about old school MMOs vs GTA Online that really takes the worst elements of FPS games and RPG games when compared to a time where well, you actually had to play the game with at least some skill to get kills instead of just pressing a button without even needing to aim in GTA Online and items and IRL money (or more likely cheats and exploits to avoid the endless grind for items) can decide most fights unless PvP players are dedicated to just having dog fights, self-enforced rules of engagement, etc.
 
The game was/is a massive success, but I laughed out loud and smdh at the same time when I first saw Micheal and Franklin. I just hope GTA6 has fewer human doormats as main characters. I absolutely hated those two. Lamar was waaaaay cooler than Franklin, and Trevor was just - *chefs kiss* - amazing. Tanya the junkie/bachup tow truck driver for her man (?) was trash too. Made no sense.

Go harder with GTA6 and my money is yours, Rockstar!
 
I bought GTA5, I started playing it, I got bored and I stopped.

I would really appreciate GTA more if the multiplayer was as easily to control as Battlefield games. In fact, I'd love for them to simply copy the control scheme.

Same here I was all hyped up and spent a lot of time tweaking the graphic settings and quickly lost interest. My other excuse was that around this time I got into riding street bikes and working two jobs and having a high maintenance girl friend that would call me 24/7 and want to go to the clubs/bars all the time.
 
I bought GTA5, I started playing it, I got bored and I stopped.

I would really appreciate GTA more if the multiplayer was as easily to control as Battlefield games. In fact, I'd love for them to simply copy the control scheme.

It seems easy enough once you learn the shortcuts

I've played about 6 months now, own every property on the map, all the best cars, yacht, penthouse, lab, bunker, base, nightclub, auto shop and still have 59 million in the bank without hacks or cheating even once

Made 6 million just today doing auto shop jobs
They pay double all week
 
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The last GTA game I played was Vice City, you know, back when it was actually new and creative. I've never played GTA V and probably never will. The series just doesn't interest me anymore. I'm not really into playing a low-level thug. It's also probably why I was never interested in Postal either.
 
I'm sad to see glorifying low-lifes, crime, drugs and no-holds-barred loose uncontrolled profanities in GTA games of late. But then profuse profanities have become the norm both in games and movies. I guess my time in gaming is done with the last batch of great games ending in the early nineties.
 
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