Microsoft says Game Pass is profitable, but layoffs fuel new scrutiny

Daniel Sims

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In context: A devastating round of layoffs has heightened scrutiny of Microsoft's gaming business, particularly Game Pass. While some suspect the subscription service is too good to be true, Microsoft asserts that it is profitable, although the claim may depend on how the company calculates its numbers.

Sources have told The Game Business and Windows Central over the past few months that Microsoft's Game Pass subscription service remains in the black. The information counters claims from developers like Arkane that the business model is unsustainable.

After Microsoft laid off 9,000 employees across Xbox and other divisions, Raphaël Colantonio, founder of subsidiary Arkane Studios, directed most of the blame toward Game Pass. He alleged that Microsoft is currently subsidizing an unsustainable subscription model, hoping that subscriber growth will eventually pay off.

Colantonio believes that the model is incompatible with traditional game sales, and Baldur's Gate 3 developer Larian previously claimed that Game Pass cannibalizes sales. However, informed parties have recently said that the subscription service remains profitable even after accounting for potential lost sales.

Microsoft calculates Game Pass's profitability based on fees to third-party developers, marketing costs, service costs, and potential revenue from customers who might have purchased the included games up front. Controversially, however, the company does not include the development costs of first-party titles.

Although Microsoft-published games like Forza, Avowed, Doom, Diablo, and Call of Duty are available on Game Pass from launch, they aren't developed exclusively for the service. As these titles also receive revenue from traditional sales, DLC, and microtransactions, calculating their profitability separately makes more sense.

May 2025 Top 20 Best-Selling Premium Games - U.S. (Dollar Sales, Physical and Digital from digital data sharing publishers, excludes add-on content)

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– Mat Piscatella (@matpiscatella.bsky.social) July 9, 2025 at 9:00 AM

Ultimately, fiscal performance might not explain the layoffs, as the Xbox sector has posted continued profits and growing revenue in recent quarters. Game Pass subscriptions also rose substantially in early 2025.

Moreover, Microsoft-published titles ranked among the top sellers in the United States in May 2025. Circana lists Call of Duty: Black Ops 6, The Elder Scrolls IV: Oblivion Remastered, Forza Horizon 5, and Doom: The Dark Ages in fifth through second place. Only Bandai Namco's Elden Ring: Nightreign outsold them.

Many have connected the layoffs to Microsoft's early promise to invest $80 billion in AI data centers throughout the fiscal year, eclipsing the Xbox division's profits and even the company's earlier $69 billion acquisition of Call of Duty developer Activision Blizzard. Colantonio disputes this, warning that Microsoft might degrade the quality of Game Pass and increase prices if it dominates the market.

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With Microsoft now heavily implementing A.I on everything especially for game development, sadly it's only natural for them to start firing all personnel all across the company.
 
I think MS wanted to downsize and did. Their downsize had less to do with profitability and more with them believing AI is in a good state for them to undertake their grand AI experiment. They are going all in.

AI should be used as a tool not as a replacement for people, pairing AI with people that can reason and intuitively solve problems without the need to be trained would be the best of both worlds and the best overall solution for the current state of AI. Companies still need to innovate to remain relevant and AI lacks the creativity of humans and likely always will.
 
When Microsoft announced their massive machine learning investments and became way too excited about Recall, I prepared.

It will be at least 8-10 years before any changes made by Microsoft can have an impact on my personal situation, and by that point Proton should be pretty mature. So, they can FOMO themselves into a smoldering crater for all I care.
 
I think MS wanted to downsize and did. Their downsize had less to do with profitability and more with them believing AI is in a good state for them to undertake their grand AI experiment. They are going all in.

AI should be used as a tool not as a replacement for people, pairing AI with people that can reason and intuitively solve problems without the need to be trained would be the best of both worlds and the best overall solution for the current state of AI. Companies still need to innovate to remain relevant and AI lacks the creativity of humans and likely always will.
Their entire reason for believing in AI is to reduce headcount to increase profitability. It's the basis for the entire model.
 
Eh, I don't see why it's not profitable in the context of a normal dev cycle. But we all know how bloated these companies got over Covid lockdowns (and how they acted like it was going to be the new normal and rushed to hire everyone and anyone).

Downsizing was a long time coming (to shed that bloat). Just surprised it didn't happen sooner. And I hope it mostly targeted middle management and otherwise less-than-useful positions...
 
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