Star Citizen crowdfunding passes $250 million

Except *everything* they're doing has been done previously before. That's what makes SC so comical to an outsider.

Again, Chris Roberts MO for his entire career has been over-focusing on small details to the point where *all* his projects go over-budget and ship late. It's no shock the same has happened to SC. The game isn't going to ever get *done* until Chris Roberts gets removed, and real developmental work can get done.

Over focusing on small details made rockstar's RDR2 and GTA V along the best selling games ever. RDR2 were in development for 7-8 years, and its tiny compared to the scale of SC. People want not only surface dull games, but also real life simulations, close to real life as much as possible, and developers are trying to discover where is the limit. As I said failure is surely possible, but you don't progress unless you at least try new things.
 
Over focusing on small details made rockstar's RDR2 and GTA V along the best selling games ever. RDR2 were in development for 7-8 years, and its tiny compared to the scale of SC. People want not only surface dull games, but also real life simulations, close to real life as much as possible, and developers are trying to discover where is the limit. As I said failure is surely possible, but you don't progress unless you at least try new things.

But here's the problem: It's OK to focus on the small things, but *not* at the expense of core gameplay. But that's *exactly* what Roberts MO is, and *exactly* what we see happening with SC. Hence the criticism.
 
But here's the problem: It's OK to focus on the small things, but *not* at the expense of core gameplay. But that's *exactly* what Roberts MO is, and *exactly* what we see happening with SC. Hence the criticism.
You can't criticize project that is nor finished or abandoned... when you have couple of successful games behind your back, rise 250$ million yourself, and finish it faster and it is successful, or the project is abandoned and failed, then you can criticize it.
Otherwise its like saying, "I don't think this pizza will be delicious, it doesn't look delicious" while the pizza is still on the table without being formed yet and not in the oven even.
I have been in a lot of games and software Alpha's and closed betas, and what seems as total fail in the alpha, turns really great when shipped, there a lot of things you can't see that happens behind the scenes, so don't try to judge before the project is either finished or abandoned.
 
You can't criticize project that is nor finished or abandoned... when you have couple of successful games behind your back, rise 250$ million yourself, and finish it faster and it is successful, or the project is abandoned and failed, then you can criticize it.
Otherwise its like saying, "I don't think this pizza will be delicious, it doesn't look delicious" while the pizza is still on the table without being formed yet and not in the oven even.
I have been in a lot of games and software Alpha's and closed betas, and what seems as total fail in the alpha, turns really great when shipped, there a lot of things you can't see that happens behind the scenes, so don't try to judge before the project is either finished or abandoned.

But this goes beyond all that; you can see the lack of content, the uneven performance, and how utterly reliant the studio is one continuing to sell ships at $5k a pop to stay afloat. And again: It's not like Chris Roberts isn't known for doing this, which make his project management fair to criticize.
 
But this goes beyond all that; you can see the lack of content, the uneven performance, and how utterly reliant the studio is one continuing to sell ships at $5k a pop to stay afloat. And again: It's not like Chris Roberts isn't known for doing this, which make his project management fair to criticize.
What content and Performance do you expect in alpha mate? the whole point of alpha is to test and expose weaknesses in engine, memory leaks, server tech etc, once again this is ALPHA, getting the game to even run and make screenshots is a bonus.
This is server based game, meaning performance is capped by server limit, so until its at least in beta and ready for mass stress tests, you won't see uncapped performance as it cost money...
Regarding content, 3 years ago they demonstrated AI based content creator, so if they want they can bring you 100 planets with cities and NPC's and stuff in a matter of weeks, its already demonstrated, but the point of alpha is not that, its to test, test and test.

I will give you example with World of WarCraft, I was in the alpha back in 2004, I can tell you that the alpha has nothing to do with retail, you can google wow alpha screenshots and videos and gameplay, its vastly different from retail vanilla. It was the same with Diablo 3, it was the same with GTA 5 beta.
From what I see, you don't seems to be very familiar with development process of games.

So while I understand your concerns, they are only that concerns nothing else, and you can't objectively criticize the project until its either finished and shipped or abandoned. In some game companies even part of the developers cannot see the whole picture until its ready.
 
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