Star Citizen has now raised over $300 million

1. I suppose you have proof to back your claims like buying expensive house and expensive cars.
You also happen to know with proof how much money he had before the start of the project. That's why you're so sure about these claims.

2. Original date was 2014 for a very basic game..it got delayed twice after that they never said 2017-2018 etc those are just in your fantasy land

3. Squadron 42 was in the original kickstarter.

You are crying about how much money they burned...I wonder how much would GTAV cost if you count in the build up their studios too.

As others said you are exaggerating things and using half truths so it fits your agenda

For number one see
https://www.forbes.com/sites/jasone...insatiable-ambition-is-to-blame/#f06ae6c5eed3

People also need to stop going on about the building of the studios, it’s done still doesn’t account for the 350 million plus and nothing To show for it but a naff demo.
Didnt cr say s42 was almost done when he started the Kickstarter and it just needed a bit of polish?
 
As it stands, anyone I've ever invited to play Star Citizen ended up buying a package for themselves.
Exactly what I've been through, I've invited 5-6 of my friends to join me in Star Citizen and all of them ended up buying a package.

I think most people who try it out and pass judgement on it so easily are those who, Install it onto a HDD, Expect to be hand held, Have an extremely high expectation for an Alpha.

The Hand Holding bit I think is the most important, Because I was there to help my friends get into their ships and explore the universe together, they got used to the controls and how things work. When I went in by myself, I hated it at first as there just isn't any hand holding from the game, it just drops you in and expects you to sorta just discover it all for yourself.

I had the luck that their were quite a few good chaps in global chat who actually came over and explained everything to me.

I keep up with Star Citizen weekly now and I'm sure there was chatter about a starter area being developed for new players to drastically lower the learning curve.

People also need to stop going on about the building of the studios, it’s done still doesn’t account for the 350 million plus.
Why? Everyone keeps comparing the price of developing this game to things like GTA and completely ignoring the enormous cost of building 3 studios in 3 different countries from scratch.
 
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I remember trying out a free weekend last year or so - eh, I wasn't impressed.

I'm just surprised so many people are still dumping so much money into the game and as time goes by it keeps getting pushed out more and more.

I'd rather play Freelancer.
 
As someone who has no skin in the game whatsoever...I really have to wonder if SC will ever be 'finished'. I mean - Why stop the money train?
Chris Roberts seems do be quite well off it, apparently.
If I had invested actual hard cash in this venture - I would be hopping mad.
I totally get it that people who already have invested their hard cash into the project, are defending it.
After all - no-one likes to admit that they have made a poor decision, and will defend that decision to the end...no matter what logic or sense says about it.
Maybe some people just have too much money.....

Actually, it won't. Not the persistent universe (PU) anyway. It's actually the main design philosophy of the game. That as long as people continue to play they'll keep adding stuff. It's going to be a space based version of GTA V, only with a lot more to do... eventually.

There's a couple of problems that haven't been mentioned that are/were slowing the development down. First is the fact that unlike a real Alpha anything they release needs to have a real high level of polish. Both from the design/game play view point so it doesn't disappoint backers, and the underlying systems, so you don't end up with backers computers getting wiped.

With a true Alpha you can have some really flaky builds that have the potential to simply be buggy to actually erasing the whole OS and system. But the development team does lots of images and back ups so if a test/development system gets borked it's child's play to get it back up and running. The developers don't have that same luxury with anything they release to the community. So it's almost like each release is a brand new beta, over and over again.

The second problem is CR originally attempted a "module" development strategy. His idea was to create test modules to build and test each aspect of the game. That's where the Hanger Module, Arena Commander, and Star Marine all come in. He thought that he could eventually just link the modules together and it would be a complete game.

But problems with Star Marine's development holding back development of the PU and SQ42 made it pretty clear that it wouldn't work. So they scrapped some of the work involved and just started in on the PU as a whole. How much they scrapped I can't say, but I'm sure the pivot and new focus cost the developers a significant amount of time.

So with everything considered, yes it's taking quite awhile. An unreasonable amount? Maybe. I have to disclose I'm a majorish backer and I haven't started to panic, yet. There have been some major teething pains, but I also think they're past that now. OTOH if I don't see the first installment of SQ42 sometime this year, yeah, I might start getting antsy then.
 
I remember trying out a free weekend last year or so - eh, I wasn't impressed.

I'm just surprised so many people are still dumping so much money into the game and as time goes by it keeps getting pushed out more and more.

I'd rather play Freelancer.
In fact funding comes from new backers joining by 10.000's at every patch or individual who already have a free account and pledge because they want to support. They are whales for sure like in any entertainment human activities but they are a fraction of the community.
Many people won't ever join a crowdfunded project or alpha. it is remarkable that a project do have so much supporters in alpha.
The best sign is that this number keep growing in alpha with way more contents and gameplay to be added over the next 12 months, not counting SQ42 beta.
 
So, selling "virtual" spaceships snide comment.

Is that somehow worse than selling "virtual" loot-boxes where you don't even have a guarantee you will get what you like?

GTFO with "virtual jpegs" analogy, ok.
 
OTOH if I don't see the first installment of SQ42 sometime this year, yeah, I might start getting antsy then.
I don't think we will, regardless of what they're saying, I reckon we'll get a preview of it at CitizenCon but we won't get our hands on a beta until early 2021 and maybe a full release possibly in the summer but probably Q4 2021.

Just look at Theatre of War which they claimed at the last CitizenCon was basically "ready" and was supposed to release Q1 this year, it only went to Evocati last month and they've gone a bit quiet on it.

I would love to be wrong though, I'm properly looking forward to SQ42. CIG could always surprise me!
 
The way I see things is that it is, by far, no secret that this game has been in development for a long time and that there are all sorts of theories as to why with the worst of those theories being the game is a complete fraud. This has been no secret for how many years now?

Being that this is no secret and can easily be discovered by any potential backer, each and every new backer since the "fraud" was discovered can easily find this information before committing to back the game.

Yet, they still chose to back the game. That is on those backers, not anyone else.

If this game comes to fruition, it will be because of those backers, and this game will be a hallmark in gaming that no one has yet achieved - except for this game.
 
I have played the game several times and have yet to pay one cent for the game. I will wait for the release and decide then.
 
Exactly what I've been through, I've invited 5-6 of my friends to join me in Star Citizen and all of them ended up buying a package.

I think most people who try it out and pass judgement on it so easily are those who, Install it onto a HDD, Expect to be hand held, Have an extremely high expectation for an Alpha.

The Hand Holding bit I think is the most important, Because I was there to help my friends get into their ships and explore the universe together, they got used to the controls and how things work. When I went in by myself, I hated it at first as there just isn't any hand holding from the game, it just drops you in and expects you to sorta just discover it all for yourself.

I had the luck that their were quite a few good chaps in global chat who actually came over and explained everything to me.

I keep up with Star Citizen weekly now and I'm sure there was chatter about a starter area being developed for new players to drastically lower the learning curve.


Why? Everyone keeps comparing the price of developing this game to things like GTA and completely ignoring the enormous cost of building 3 studios in 3 different countries from scratch.
That hand holding is absolutely essential, and there are many out there that will hand hold new players - from single players willing to help to organizations that are available to join. I would have to say that the level of support from other backers is excellent. And it includes things like getting your xyz joystick/hotas/pedals to work.

Anyone really looking to play this game at this point would do well to plan on having someone help with all the details; I expect that those who do not have the time/patience to be hand held will just say it is a piece of crap.

An interesting thing about the in-game organizations is that they often have group fly sessions. I expect that if there was nothing to do in the game as it is, those would not happen and there would be far more dissatisfied backers.

I've seen videos of people flying in one ship then exiting that ship in space to "space walk" so to speak, to another ship. That is only one example of the kind of thing that I expect that not many other games offer - yet this does.

As for the starter area, they initially had a "flight training" module that I thought was a good feature to have in the game. However, at one point they removed it after changing the physics of the game which broke the flight training module. I, for one, will be happy to see something similar back in the game.
 
Clearly you've never played or put any money into the project. The game is massive and if you've ever played for more than a few hours you'd likely change your tune.
I tried to play it one time and it did not work out. I was in a room and unable to exit it. The graphics were bad yet the frame rate was low. Many others were in the same room unable to exit. After some time I think I exited somehow but after that the framerate went to almost 0. Deleted it...
 
I tried to play it one time and it did not work out. I was in a room and unable to exit it. The graphics were bad yet the frame rate was low. Many others were in the same room unable to exit. After some time I think I exited somehow but after that the framerate went to almost 0. Deleted it...
Did you have it installed on an SSD? Is your CPU and/or GPU a potato?
 
I do not install games on SSD as this is irrelevant for the framerate. In 2020 not knowing that is a bit of a shame...

Actually in the case of Star Citizen you're wrong. The engine is streaming so much data off the disk that an SSD is almost mandatory. In fact CIG strongly recommends it in their minimum specs.

 
I do not install games on SSD as this is irrelevant for the framerate. In 2020 not knowing that is a bit of a shame...
You not even checking the requirements for the game in 2020 is a bit of a shame.

Edit: I would like to add that CIG should update the game so it simply doesn't run the game when detected it's installed on a HDD and asks to be installed on an SSD instead.
 
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You not even checking the requirements for the game in 2020 is a bit of a shame.

Edit: I would like to add that CIG should update the game so it simply doesn't run the game when detected it's installed on a HDD and asks to be installed on an SSD instead.
When I tried this turd of a game years ago no one had SSDs yet dude... You are trying too hard but are getting nowhere... Also they are recommending SSDs probably for the load times. It is not a requirement and probably never will be. Also this was written 4 month ago ...
 
When I tried this turd of a game years ago no one had SSDs yet dude... You are trying too hard but are getting nowhere... Also they are recommending SSDs probably for the load times. It is not a requirement and probably never will be. Also this was written 4 month ago ...
I picked up the game in February 2018 and an SSD was a requirement. It will be a requirement when this game comes out and if the next gen consoles are anything to go by, most games will have a requirement of running off an SSD down the road.

Load times is only a part of it, read Gezzer's post above...
 
When I tried this turd of a game years ago no one had SSDs yet dude... You are trying too hard but are getting nowhere... Also they are recommending SSDs probably for the load times. It is not a requirement and probably never will be. Also this was written 4 month ago ...

Okay dude, now you're just grasping at straws and it doesn't help your case at all. You're actually saying that no one had SSDs... in 2013?? Really?? Dude I built a system in Oct 2014 with a 128 GB SSD for booting, and 2 1 TB SSDs in RAID for my games. Yes it was pretty high end, but it wasn't bleeding edge by any stretch of the imagination. Hell my first install of Win7 in 2009 was onto a SanDisk SSD

 
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