For me at least the problem with PvP is that protoss have limited to no drop abilities.
The warp prism is fairly laughable, from my experience it melts in seconds to any anti air unit, maybe I should try harder, better positioning.
In most of the PvP games I have played, me and the other player both get 2-3 observers to keep tabs on things, so dark templars are out of the question.
Air units are out of the picture for strait up battles imo, because they are so fragile cost wise versus stalkers, and both teams have stalkers in copious numbers.
So the options left are collosi and immortals, or expand.
Since the robo facility is not that hard to get, tech wise, the player with the best income wins, first expo/second expo faster ~ game over in the lower leagues.
PvP is a very reactionary match up: get your opponents composition faster, whereas in PvT or PvZ, protoss has more options imo.
Maybe I am not describing my feelings correctly, but from re-watching my PvP replays the only differences I can find between me and the other player is that my army is bigger around 10:00 - 13:00 (but I don't move out, probably my losing flaw...), he has constant probe production and gets his natural up about 1:00 - 2:00 before mine, with about 4-8 extra probes, so GG at about 22:00 when we has both almost maxed, but I am still at like 160-170 supply.
He has those extra collosi or archons to beet me.
Sorry for the long spout, I am not mad, just having trouble enjoying playing the game because I so rarely win and yet can see my short comings, but get nervous in game and mess up my timings, scouting, or army positioning.
You should see me IRL when I play, I get all tense and my hands miss a lot of hot keys.
All in good fun, at least my problem is in a game, not IRL
