PierreJG
Posts: 46 +13
And that is why I only play some free mmorpg,s I do not like steam, Never have and Never Will. Most of my games I get from official distro. As I mostly play older games and mmo's, Valve is not needed.
Could not agree more here! GOG is most excellent."A purchase of a digital product on GOG grants you its Offline Installers, which cannot be taken away from you."
https://www.notebookcheck.net/Steam...th-perfectly-sarcastic-response.900401.0.html
I love these guys.
I agree that this is "non-news". And for those who think the software is not safer on Steam servers, Steam users have the option to save game installation files on a backup drive of your choice. Whether those backups could be activated if Steam goes down(unlikely) is another matter.To be honest this is kind of "non-news". Steam has always clearly been a "Subscriber Agreement".
You NEED to have an "active suscription" (although it's free) to access the content you "buy" on the platform.
In any case when you buy a game you're just buying the license to access the content, therefore the only difference between physical and digital is the location of the media that contains the software.
I'd even argue the software is "safer" on Steam server's than on a disc sitting on your shelf.
I still have hope and support companies, like Larian Studios, the dude that made Mindustry, the other dude that made Factorio and many other developers, publishers that still release games that are:
A) DRM free, meaning you can install it on as many machines simultaneously as you want and play without authenticity checks or internet access, like the games sold on GoG, CD Projekt Red's platform and
B) multiplayer games that support setting up your own dedicated servers with house rules, meaning you can play however your heart desires, like Minecraft, Don't Starve Together, Satisfactory and so many more.
The situation isn't as bad as it sounds and is mainly about really popular AAA games. We would know we're in real trouble once making games like the ones I listed above becomes suicide, which will never happen.
Computer games are important. I like where the legislation is heading. If only there was a way to remind, force, twist wrists of large publishers and developers that subscribe to the games-as-a-service model to not forget to create standalone, offline, playable version snapshots of their games with dedicated server options once they are done working on it for a plethora of damn good reasons, some of which being nostalgia, historical preservation or for those who've become emotionally attatched to it for one reason or the other.
I know how this sounds, I'm basically saying, Have a heart, dude!, to companies like EA and Ubisoft. But I can DREAM, Harold!
AFAIK, most of GOG's, and Humble's, digital purchases are of owning the downloaded copy.
Maybe, but it's still massively extensive! And let's be honest, the general quality of offerings on GOG is higher. So fewer matters not.The problem with GOG of course is their library is considerably smaller than Steam.
Exactly!Who cares? If you have offline installer, you can install game whenever you want. No matter what Steam or anyone else decides.
Yes this is a non-debate because he's correct. This is a clarification of language, not a change of status.Incorrect, but I'm not going to debate with you. It would be a waste of time for both of us.
You don't seem to understand what "clarification" means, it is a change in the language to make what is already there easier to understand.Neither of you are understanding the big picture. This "clarification" is a change in the language of the terms, which is in effect a change to the legal terms that can be effectively enforced. It is a precursor to an alteration and reduction of user rights, several of which do not have any actual validity depending on where one lives. Valve is attempting a shady, sneaky fast one. It is just another token from a greedy lowlife corporation that desperately needs a severe smack down.
You have no clue what you're talking about.Neither of you are understanding the big picture. This "clarification" is a change in the language of the terms, which is in effect a change to the legal terms that can be effectively enforced. It is a precursor to an alteration and reduction of user rights, several of which do not have any actual validity depending on where one lives. Valve is attempting a shady, sneaky fast one. It is just another token from a greedy lowlife corporation that desperately needs a severe smack down.
You don't understand the legal ramifications of those clarifications.You don't seem to understand what "clarification" means
No, it's a change that will make it easier for them to revoke user rights. In the arena of law, specific words matter. Your failure to understand that fact only highlights your misunderstanding of the precedent of law.it is a change in the language to make what is already there easier to understand.
Then why make it? There is purpose to this and it is anything but harmless.No actual change is being made
Look in a mirror when you say that.You have no clue what you're talking about.
Wrong. Whether digital or physical, when you buy a game(or anything else), you own THAT COPY of that game. You don't own the copyright or any of the IP used to make it, but you own THAT COPY which you paid(or was granted to you) for. This is legal statue in many nations. EULA terms may state that you don't own the game but legal statue and citizen right supersede those term and they are invalid. In other words, just because a company says something DOESN'T make is legal or enforceable.Even physical game discs don't mean you "own" the game.
So here's the thing, you genuinely seem to believe we already have some kind of user rights, why do you think stuff like "StopKillingGames" exists?You don't understand the legal ramifications of those clarifications.
No, it's a change that will make it easier for them to revoke user rights. In the arena of law, specific words matter. Your failure to understand that fact only highlights your misunderstanding of the precedent of law.
Then why make it? There is purpose to this and it is anything but harmless.
Dude literally sends an "I'm rubber, you're glue" lmaoLook in a mirror when you say that.
You're literally making nonsense up. That's not how copyright laws work anywhere. Copyright laws are an international treaty (due to the fact that copyright has to be enforceable on other countries to be worth anything), and as such works very similarly in all nations except the few ones that blatantly disregard those treaties (like China).Wrong. Whether digital or physical, when you buy a game(or anything else), you own THAT COPY of that game. You don't own the copyright or any of the IP used to make it, but you own THAT COPY which you paid(or was granted to you) for. This is legal statue in many nations. EULA terms may state that you don't own the game but legal statue and citizen right supersede those term and they are invalid. In other words, just because a company says something DOESN'T make is legal or enforceable.
Wow. And you people are effectively calling ME ignorant? Some of what you've said is right, you're missing some finer points.You're literally making nonsense up. That's not how copyright laws work anywhere. Copyright laws are an international treaty (due to the fact that copyright has to be enforceable on other countries to be worth anything), and as such works very similarly in all nations except the few ones that blatantly disregard those treaties (like China).
Nowhere in the world you "own" copyrighted material. The only person who can own a copyrighed material (included here is software, music, video, written works, among others) is the copyright owner. If you are not the copyright owner, you cannot ever own that thing, you can only ever own a license to it.
I'll use books as an example. When you buy a book, you do not "own" the written story that comes with it. Buying the object book grants you a limited license to use that story for personal purposes. You can transfer that license by selling the object of the book, but it is still just a license, and a limited license at that. That limited license doesn't allow you to make copies of your book and sell them, for example, which you would be able to it you actually owned it. It does not allow you to use that book for commercial purposes, which you would be able to if you actually owned it.
Here's another example: If you own a business (say, a store) and buy a chair, which isn't copyrighted material, you can put that chair in your store and use it to make money (by improving the experience for your customers, who now have a place to sit and rest), which is commercial use. You can do that with the chair you own. But if you buy a music CD, you cannot play that CD in your store to improve the experience of your customers. You do not own the music on that CD, you own a limited license to it, and that limited license does not grant you permission to use it for commercial purposes. If you want to have (copyrighted) music in your store, you have to contact the copyright owner and license the music specifically for that, which will cost you a hell of a lot more than the price of a CD.
The same goes for video (including movies, TV shows) and yes, software. You do not ever own those things. You only ever own a limited, personal use license. Even when that license is tied to an object (like a disc), it's still just a license. That's the nature of everything that involves copyright, as per international treaties that define copyright law.
@Burty117 above me is absolutely right. If copyright already worked the way you (mistakenly) believe it works, the StopKillingGames movement wouldn't need to exist. The reason there are people attempting to change copyright law to something closer to what you believe is obviously because it doesn't currently work like that.
A silly statement deserves no better.Dude literally sends an "I'm rubber, you're glue" lmao
>insists on being wrongWow. And you people are effectively calling ME ignorant? Some of what you've said is right, you're missing some finer points.