While other games like MSFS 2020, in 2 hours you don't have still a running game to try. Steam
downloads an installer then you run the game to download the rest of the 100GB, which bypasses the 2 hours by much (I needed 24 hours to download).
It is immoral to support developers whose games you won't play. You create evil.
Now remove all the artificial grind, unlock for the sake of unlocking, crafting for the sake of crafting, "we placed all our checkpoints before lengthy unskippable cutscenes", "we have 500x sidequests and 498 are identi-kit fetch-quests", etc, mechanics from many "50-100" hour AAA's and re-measure them...
Quantity doesn't equal quality and I've had more fun from short 5hr titles like Portal than certain "50hr" Tower Climbing Simulator (tm) ultra-repetitive snooze-fests...
Way ahead of you, bought it with zero intention of ever playing it. There’s a bunch of hoopla on the Steam page about it being fake, but it’s only $7 right now. Worth it.
Except in this case we can just as easily say the same about being a small indie dev: it doesn't means the games will be a good quality experience. In fact on average most games on steam are utter garbage: just people placing free assets on a flat map and selling it, 0 effort, something most people can put together after a few tutorials and 2 or 3 weeks worth of work.Now remove all the artificial grind, unlock for the sake of unlocking, crafting for the sake of crafting, "we placed all our checkpoints before lengthy unskippable cutscenes", "we have 500x sidequests and 498 are identi-kit fetch-quests", etc, mechanics from many "50-100" hour AAA's and re-measure them...
Quantity doesn't equal quality and I've had more fun from short 5hr titles like Portal than certain "50hr" Tower Climbing Simulator (tm) ultra-repetitive snooze-fests...
If the game is that bad, why does it have a "very positive" review score on steam?Except in this case we can just as easily say the same about being a small indie dev: it doesn't means the games will be a good quality experience. In fact on average most games on steam are utter garbage: just people placing free assets on a flat map and selling it, 0 effort, something most people can put together after a few tutorials and 2 or 3 weeks worth of work.
Sorry but I have no doubts that indie games that are actually high quality experiences that are on the short side (But probably not on the ridiculously short side like 90 minutes to see *everything* it has to offer, that's just a red flag no matter what) probably do not struggle with refunds. It's the asset flippers like Digital Homicide that complain the loudest about not being able to easily scam people out of money with a no refunds policy.
Honestly if you look at most of my comments on other news items and threads you'll find out that I am a big indie game advocate, but I want the *best* indie games to come through and people should be aware some indie devs are just plain terrible and as I said, not even achieving 2 hours of content or being memorable enough that people would like to revisit it later is a huge red flag: I can guarantee 99% of all games under 2 hours long are just garbage and are not these great, deep artistic experiences you'd like to think they are, they're just regurgitated free or stolen asset flips.
Are there 56k baud modems already? I just upgraded to 33.6k model...Have you tried upgrading your modem to 56k baud?
Usually short games like this are only a few USD.Who wants to pay for a game that can be completed in two hours??????????