Thanks to Apple's new policies on emulators you can play Virtual Boy games on the Vision Pro

Cal Jeffrey

Posts: 4,447   +1,585
Staff member
Let's go retro: Lately, we've seen a lot of emulators popping up in Apple's App Store. Thanks to overseas antitrust pressure, Cupertino has loosened its stance on hardware emulation, resulting in everything from NES to PlayStation emulators flooding the marketplace. Now, an app for the Vision Pro brings Nintendo's Virtual Boy back from the dead.

Developer Adam Gastineau recently launched "VirtualFriend – VB Emulator" for the Apple Vision Pro to bring back the games from Nintendo's shortlived VR experiment of the 90s – it's also compatible with iPhone and iPad but without the 3D effect. While it sounds like a recipe for failure, Nintendo's hardware put Virtual Boy sales in the toilet, not the games, which is what VirtualFriend is all about.

The Nintendo Virtual Boy (NVB) was only on the market for one year before it was discontinued, so there were only 22 games created for it. However, Gastineau said the emulator also plays homebrewed titles, too. Whether reliving the old originals or exploring some games made by enthusiasts, there should be plenty to try.

The app also corrects the primary downfall of the original NVB. Players who bought or tried the quasi-VR console in 1995 and 1996 complained of headaches. This side effect was likely a combination of the monochrome red-and-black graphics and the parallax 3D viewing technique it employed. The Vision Pro has a stereoscopic display but renders apps on a virtual screen. This distancing from the viewed material helps eliminate the eyestrain associated with isolating the eyes, as in contemporary VR or the NVB.

The app also has an option to view games in the traditional red-on-black motif, or fully customizable color schemes. Users can change the two primary colors to whatever they want or go with the app's handful of presets. The Game Boy preset's black-on-green theme is particularly soothing. These features should help alleviate eye strain associated with NVB headaches.

It's also important to understand that the NVB wasn't true VR. That is to say that it didn't employ motion or head tracking to allow users to "look around" the game world. It was more like a Mattel View-Master, except with images in motion – games appeared to have depth, but that was as far as the immersion went.

The only real drawbacks of VirtualFriend are that no games are pre-installed, and there is no intuitive way of browsing and importing titles to the iPhone. You'll have to find the ROMs online and download them on the iPhone, then use VF's file browser to import them into the app's library. However, that's par for the course with most iOS emulators, and it's a free app. So, who am I to complain?

VirtualFriend's release coincidentally (or not) arrives only five days before the Virtual Boy celebrates its 29th anniversary. The novel gaming platform was ahead of its time and might not have done well in 1995, but that's precisely what makes it a hot item today. Working NVBs are hard to find and can sell for between $300 and $3,000 on sites like eBay or JustPressPlay.

Image credit: Dokokade

Permalink to story:

 
I watched an interesting YT the other day Moore's law Dead ?? anyway had a game developer who spoke his mind

Why developers don't optimise games for Apple,that most developers optimise for nvidia the most, that . That the AMDs new open source tools will help. That maybe one developer seems to deliberately make AMD optimisation worse

The weirdness for games optimise on PS for AMD have those stripped away on PC ports to start again

Anyway says VR is not worth it, as small base , maybe can not even advertise directly to that market on the platform

Other interesting snippets - beware just skimmed it
Ray tracing
Games can look worse in RTX and look more dead - as choice can be moving grass, leaves, water OR raytracing - But not both as too big a hit

That was it Unreal engines nanocells or whatever they were called were good for rocks and not some other things

Back to my take
Anyway AI which many have doubts here is a solution in the future
Make a game, AI creates VR version , optimises for nvidia and AMD and Intel etc

On yeah , nearly no one optimises for battlemage ( from that YT video )

Plus we need AI for lousy developers with their bloat and squandering of resources
 
Something with apple realizing there are no reasons to buy their vision except for appel customer status
 
Back