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The Evil Within is locked at 30 FPS on PC, by default

By Scorpus ยท 50 replies
Oct 9, 2014
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  1. Bethesda Softworks has outlined exactly what PC gamers can expect from their upcoming survival horror game, The Evil Within. According to an FAQ published by Bethesda, the game is locked at 30 frames per second and uses a fixed aspect ratio...

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  2. VitalyT

    VitalyT Russ-Puss Posts: 4,478   +3,036

    The Evil 30fps Within, a horror game to be only matched by horrific experience?
  3. seefizzle

    seefizzle TS Evangelist Posts: 415   +288

    Steep system requirements and 30 fps.

    The previews for the game look pretty good but god damn I hate it when a game forces you into managing a stupid camera system. Japanese game developers are notorious for this. Lost Planet was a good example of this nonsense. They designed a first person shooter where you couldn't look directly up, then designed a game where all kinds of stuff flies above your head. This is my biggest gripe with japanese games in general, bad mechanics, and the evil within looks to suffer from this same stupid nonsense. You'll likely spend more time fighting the camera system than you will fighting zombies and enemies.

    It's not that difficult to create camera systems and movement mechanisms. There is no point in re-inventing the wheel. Make the character and camera easy to control.
    treeski likes this.
  4. TechGamer

    TechGamer TS Evangelist Posts: 549   +133

    30 fps cap on a pc game?are they actually mad?
    andrewyoung likes this.
  5. Seraphim401

    Seraphim401 TS Booster Posts: 74   +27

    Radeonpro ftw.
  6. GhostRyder

    GhostRyder TS Evangelist Posts: 2,151   +588

    Well I know I will be moding the game on PC to go beyond that. If not ill wait for someone to because I doubt this will sit for very long.
  7. This is a theme that is rapidly getting old.

    I understand the desire to give users a uniform experience, but the performance matching they've been doing recently for multiplatform titles is rather disrespectful to the end user. Every game consumer purchased their platform for a reason, be it convenience (console/PC), relative specs (PS4/XBO), or raw power and flexibility (PC). When you lock games to 900p or 30FPS simply because the other platforms don't perform well at higher levels, you undermine the hardware decisions of your customers by erasing the fundamental reasons for their purchase. Frankly, it's a slap in the face.
    andrewyoung, Julio Franco and cmbjive like this.
  8. insect

    insect TS Evangelist Posts: 349   +132

    Why even release for the PC? If you optimized it for consoles, release it on consoles only.

    Better to optimize for PC, them dumb down the mechanics/specs for console later IMO (see Diablo 3).
  9. Skidmarksdeluxe

    Skidmarksdeluxe TS Evangelist Posts: 8,647   +3,286

    So does this mean you're not impressed? ;)
  10. Skidmarksdeluxe

    Skidmarksdeluxe TS Evangelist Posts: 8,647   +3,286

    Is the recommended 4GB VRAM only for 4K resolution or for all resolutions?
  11. TS-56336

    TS-56336 TS Addict Posts: 603   +109

    No wonder I'm seeing fps lags from game demos back in E3
  12. I've been playing at 60fps for years now. I've tried limiting games at 30fps just to see what it's like. For games like Civilization, The Sims, Total War, MS Flight Simulator, slower paced MMOs etc where the camera isn't moving around a lot, it's okay and not very noticeable. Heck, in MS Flight Simulator, it's a good day if I get 20fps. For first person shooters, combat flight sims or more twitchy MMOs it's absolutely terrible. It affects my performance and experience in such a way that I'm more than willing to dial back on the settings just so that I can get 60fps at least most of the time. I tend to notice that something is not right in those games when the fps hits 50-55. How some people can live with 30fps in shooters is beyond me. I don't even consider myself highly tuned or having fast senses in any way, shape or form. In fact, I tend to suck at very twitchy games. I'm 41 afterall, so I'm not at where I used to be. Guess who gets owned by the teens and preteens when I decide to take a shot at CoD? Yeah, good old me. But I still love being a PC gamer and I doubt I'll feel any different when I'm 61!
    andrewyoung likes this.
  13. Something to that effect.
  14. Darkshadoe

    Darkshadoe TS Guru Posts: 567   +111

    I have no problem with this if they can guarantee no bugs at release.
  15. cmbjive

    cmbjive TS Booster Posts: 777   +139

    Considering that it was originally developed for consoles, it is understandable.
  16. cmbjive

    cmbjive TS Booster Posts: 777   +139

    Indeed. A recent hubbub on the consoles is that Ubisoft "allegedly" lowered the resolution for Assassins Creed Unity to 900p so that one console doesn't have an edge over the other. I have "allegedly" in quotes because Ubisoft states that whatever Ubisoft programmer said that was the reason for the lowered resolution is incorrect, but there is no reason to believe that isn't correct. After all, everyone knows that when it comes to performance the Xbone underperforms the PS4.

    Games shouldn't be dumbed down, or locked, or weakened in any way because of certain performance issues. Bethesda and Ubisoft are both large enough to have separate studios work on different coding for the same game. Cutting costs shouldn't get in the way of delivering a great product.
  17. TomSEA

    TomSEA TechSpot Chancellor Posts: 3,124   +1,617

    Alrighty then. I'll just wait until the game is two years old, has been modded to run properly on a PC and sells for five bucks. ;)
    Capaill, mrtraver and BlueDrake like this.
  18. texasrattler

    texasrattler TS Evangelist Posts: 723   +285

    Why the hell does anymore need 4GB to play a game at 30 frames? That's just stupid. I am assuming that is for the 4k resolution and not all resolutions as that does not make sense. 4GB video card for 30 frames, damn are they getting high when creating games, that is ridiculous. PC gamers will have this modded rather quick, these things have been done before. Some game companies even will fix/make changes when some user shows them how to properly make a game.

    Gotta love how consoles ruin games because they will NEVER have enough power/graphics as a PC. But it's all about the mighty dollar, forget about game quality or the users, they don't mean anything to any company anymore. So sad.
  19. Alpha Gamer

    Alpha Gamer TS Evangelist Posts: 357   +119

    "The Evil Within is designed to be played at 30 FPS"
    IMHO, 30 FPS is not a design choice, it is a flaw. And if you can't deliver 60 fps, you have no business making pc games in 2014.
  20. thelatestmodel

    thelatestmodel TS Addict Posts: 157   +73

    Really? You have no problems with them artificially limiting a game's performance so that the experience is the same across all platforms, despite PC users having paid for the extra power?

    This is 2014. PCs can now play games at 4k at >60fps. The fact that the failed console generation can't keep up should not be a punishment to those who have chosen the superior platform.
  21. Darkshadoe

    Darkshadoe TS Guru Posts: 567   +111

    I guess I have simple needs. I'd rather play a game at 30 FPS and is 100% bug free than have one that plays at 100fps and is 30% buggy. (yes I know that a game will never be 100% bug free at release, but you get my point)
  22. They say it was designed to be played at 30 fps, sounds an excuse for me, perhaps they failed to make it run less buggy at above 30 fps :D
  23. ikesmasher

    ikesmasher TS Evangelist Posts: 3,050   +1,384

    While it is stupid to have intentionally capped the FPS of a PC game.....

    I will say, and I'm sure that I will receive hatred for this, that people tend to overreact about 30 FPS. as long as it consistantly stays at 30 FPS its quite a playable experience and arguably more cinematic.
    (I personally tend to prefer 30 for CERTAIN games.)

    As I said though its stupid to limit FPS to PC gamers...
    Darkshadoe likes this.
  24. LNCPapa

    LNCPapa TS Special Forces Posts: 4,281   +527

    Sure - I will agree that it's playable at 30 fps, but it's not nearly as pleasing to the eye as 60 or more. Getting used to high framerates (100+) has been both good and bad for me. Even 60 fps can look just okay after I've been playing a game at 100+ and how fluid the game is kind of messes with your head at those high frame/refresh rates. If I have the muscle to pump out more frames the engine should not limit me just for the sake of a consistently "okay" experience. Let my machine give me a better than okay experience.
  25. One of the few games I was looking forward to but there is zero chance of me buying it now.
    I have been running a 144hz screen for the last 3 or 4 months and after getting used to running BF4 and other games maxed out at this refresh rate I would find it impossible to play at 30fps.
    I booted up my other pc a few weeks after using the 144hz screen and for a minute thought that something was badly wrong with it, only realising that it was the 60hz refresh rate difference that I was noticing, and this was only the desktop!
    Bethesda can make all the bullshit statements they want about the reasons why but I wont be buying any game that does not allow 144hz plus.

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