Thief developer says the gap between console and PC has "massively reduced"

It's about time. To keep it close, stop giving consoles 7-10 year life spans.
Goodness, I didn't think of that before. But now that consoles are almost even with PC's is game quality going to suffer for the next 7 years as designers aim for the median?
 
Consoles have been and still are predominantly about locking in customers to a proprietary environment. Now with both consoles actually using AMD processors and only slightly different GPU's this should be all the more obvious. Why else offering actually run of the mill PC components within thoroughly customized packaging making it next to impossible to upgrade or leave the walled garden. Given the numbers produced Sony nor MS are offering a truly attractive deal on the hardware while still locking in customers.
Guess that using market standardized PC components would be to the advantage of gamers and game developers. It will of course remove the ability to lock in customers. Still having such PC based solutions requires an OS with minimal strings attached. That may rule out any MS solution given its recent inclination to follow Apple like business practices to skim off game developers profits. Guess that a linux based OS might be superior approach. A free and open source like maybe SteamOS using standardized PC hardware tailored to the level required by the games to be played cutting out middle men like Sony and MS ought to deliver better games and hardware at lower prices.
 
"December 16th the new huwai phone will have an octacore apu that will probably evenly match the power of these new consoles."

Of course they will! There is no doubt that those tiny, 3W ARM-based SoCs will match the much larger, ~30W Jaguar-based CPU cores used by the consoles, only because they have the same ammount of cores. Everyone knows that core count is the only thing that matters on a CPU, don't they? And by the way, since it has eight cores, it will also match the 125W AMD FX-8300 processors, as well as all those new eight-core Xeon E5 v2 CPUs Intel just released. It will also be twice as fast as the Core i7-4770, which only has a measly four cores.

Same goes for the GPU, since we all carry around smartphones with 100W, 2.8-billion-transistor GPUs in our pockets.
 
Maybe closer, but I still prefer a keyboard and mouse

Are you serious ???!!! you prefer PC gaming just for the keyboard and mouse , oh you miss the whole point of the benefits that PC gaming provide , I'm I PC gamer and I play most of my games using controller
 
Giving consoles 3 year life spans would greatly spread out the popu
I'm thinking that would be because of laptop screen resolutions moreso than desktop?
Thats sort of irrelevant...Many more people play on laptops or low end monitors than on gaming PCs with good monitors.
 
Giving consoles 3 year life spans would greatly spread out the popu

Thats sort of irrelevant...Many more people play on laptops or low end monitors than on gaming PCs with good monitors.
Looking at Steam hardware surveys, there is a very large percentage of people on onboard gfx (HD4000s for example). To me that is junk as far as gaming hardware goes so it complements lower resolution screens well. You can't play BF4 for example at any resolution on HD4xxx imho - 20fps at 720p is just not playable.

If you are a serious gamer at all (modern AAA titles), Ultrabooks, Netbooks and most non-gaming laptops simply don't have the grunt a desktop has - desktops, particularly bang for buck, are in a different league.

So I don't think you can talk about PC gaming and not be a bit more specific about which market you are looking at...
 
Looking at Steam hardware surveys, there is a very large percentage of people on onboard gfx (HD4000s for example). To me that is junk as far as gaming hardware goes so it complements lower resolution screens well. You can't play BF4 for example at any resolution on HD4xxx imho - 20fps at 720p is just not playable.

If you are a serious gamer at all (modern AAA titles), Ultrabooks, Netbooks and most non-gaming laptops simply don't have the grunt a desktop has - desktops, particularly bang for buck, are in a different league.

So I don't think you can talk about PC gaming and not be a bit more specific about which market you are looking at...
Im not talking about PC gaming. Im talking about gaming in general. And you are thus proving my point-1080p is still new to the vast majority of gamers. I wasn't saying anything about the quality of consoles or laptops vs desktops. I was simply saying that some people are just now being introduced to 1080p gaming (regardless of platform), even if we were introduced to it years ago.
 
Im not talking about PC gaming. Im talking about gaming in general. And you are thus proving my point-1080p is still new to the vast majority of gamers. I wasn't saying anything about the quality of consoles or laptops vs desktops. I was simply saying that some people are just now being introduced to 1080p gaming (regardless of platform), even if we were introduced to it years ago.
Your original post was 50% of PC gamers don't game @ 1080p so I think you were entirely talking about PC gaming? That is why I went desktop vs laptop. *Because* we were talking about PC gaming.

Any desktop nowadays with sub 1080p display is extremely low end considering people practically throw out 23.5" 1080p displays now.
 
"upgradeable consoles"......careful what you wish for.....I mean if they did make a console with perhaps a removable/upgradeable module you may end up with situation where the devs have to develop for several "grades" of each individual console and so have less funding to put towards a pc development....so it could work against us.

But on the other hand is could also lead to games being developed with less specific "console hardware enhancements" that are just more scalable from the lowliest un-upgraded console to the highest end pc...now that would be a nice outcome.
 
Your original post was 50% of PC gamers don't game @ 1080p so I think you were entirely talking about PC gaming? That is why I went desktop vs laptop. *Because* we were talking about PC gaming.

Any desktop nowadays with sub 1080p display is extremely low end considering people practically throw out 23.5" 1080p displays now.
I meant to use that as an example. And I wasent so far off. Price is irrelevant. The only thing thats relevant is the amount of people that use 1080p to game-and on PCs, according to steam, its about 45 percent that don't. Console gamers are just now being introduced to it.
Even if I was talking about PC gaming specifically (which I sort of badly implied in my OP) desktop vs laptop doesnt matter-as im simply counting the people who don't game in 1080p.
 
Any desktop nowadays with sub 1080p display is extremely low end considering people practically throw out 23.5" 1080p displays now.
I'd need to upgrade to a 23+ monitor if I want 1080. For now I'm happy with my 22" monitor. I've upgraded the tower a few times, but the monitor's always been there. As long as its working, what I own is all I need. It is the one limiting factor in my system from displaying a 1080P resolution.
 
For their cost, consoles were always and still are fast. A $400 dollar pc is not too good for gaming.
 
I don't believe the gap is all bad. Sometimes developers will port their games and the results end up being a generic piece of software not specialized for the hardware its running on. Game enthusiasts know there is a tradition in development mentality that differs between pc's and console games. In the old days you would find games like Sims and Starcraft on console (PlayStation - N64 respectively). Only now those types of titles seem exclusive to PC's. This is a good example of hardware differences as such titles support more independent command functions lending to the use of keyboard and mouse over game-pad (proprietary) controls - the defacto standard for console systems.
 
There's only one real way to solve this: make games that play on both PCs and consoles, with whatever controllers the players want to use. Gamepad, mouse, joystick, no matter. Long as gamers can game against each other, head to head.

Me, I'll put my mouse keyboard combo against a gamepad anywahere, anytime. Just give us the same game, and it';s go time.
 
There's only one real way to solve this: make games that play on both PCs and consoles, with whatever controllers the players want to use. Gamepad, mouse, joystick, no matter. Long as gamers can game against each other, head to head.

Me, I'll put my mouse keyboard combo against a gamepad anywahere, anytime. Just give us the same game, and it';s go time.
Didn't MS try consoles vs PC on Halo? Average PC gamers smoked pro console gamers due to kb/mouse vs controller.

Anyway think that is getting a bit off track ;)
 
I prefer keyboard and mouse but easier does not mean more fun. The ultimate setup was the wiimote and numbchuck, Resident Evil. The light gun for shooting and the wiimote for movement maybe would lose to the mouse and keyboard but it is way more fun and realistic.
 
That's still the basic HD resolution. Unless you have a $1500 TV you're not seeing anything better.

You can do a simple eyefinity/3DS setup (5760 X 1080 for example) with three 1080p monitors for cheap, nab a 1440p/1600p or nowadays even go 4K. Expensive but possible. (I game at 1600p)
Its not all about output rez and these new consoles do pack a nice punch, but not a like a PC. This is as close as they will get, the next round of GPU's and features will make the gap wide again.
 
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