Unreal Engine 5's new Lumen and Nanite systems brings near photorealistic environments...

I was referring to the programming required for the new geometry and lighting systems - neither of these exist in UE4.5 so they would have to be generated for the demo. Not that 25 people are required for that (probably less than 5) and the list of other staff you mentioned would make the rest - as for the 6 month aspect, well that does seem unusually long for a simple demo. It's possible that it's longer than what one would normally expect because of the use of the PS5 - it's anyone's guess as to how long ago the dev kits were released. Sometimes the amount of time available to use them is pretty short: when I worked at Futuremark, the programmers would have to use software renderers for months because no GPU with the required feature set was available.
If the builds for the PS5 took long, I can at least see that taking time (along with optimizations). But yeah, I was talking about the demo.

Normals are generated during the rendering and the whole point of the Nanite system is that normal maps aren't required. Do note that billions of vertices aren't being processed per frame - the assets used have that kind of vertex count, but they remain as is in the storage drive and the required vertices are then streaming in to the memory.
Yes, I bring up billions just for space. And I understand normal map textures won't be needed. But I am under the assumption that the meshes could still import normals for finer tuning and effects (sci-fi or otherwise).

Like yourself I have no data cap and it's a pretty good rate too, given that I live in the middle of nowhere, but I am concerned that games sizes are in danger of ballooning out of control.
Yeah. And decent enough rate here too (but I share it with other people who stream). MW still took 6+hrs to download the first time. I'd like to not have to worry about clogging the network for that long. Or if I just bought the game, I wouldn't mind playing it that day lol. Need the ISP's to catch up before ballooning.
 
This is how the next tomb raider should look in up to 5 years until the system matures. I read that one of the latest rtx cards are able to do 17 billion triangles per second, with an well optimized api. Well, in the scene with the statues, it had 16 billions triangles, textures at unprecedented levels, without counting the processing power it required for the lighting system, which is gorgeous and seems alike raytracing.
 
Storage architecture on the PS5 is far ahead of anything you can buy on anything on PC for any amount of money right now.
If you were a company in possession of this magical next generation storage technology, why on earth would you limit it to a game console maker who is probably bargaining hard to pay you as little as possible per unit?

If it exists I can't believe it won't show up on desktops, servers, and especially in data centers, which is ultimately where the real money and the real need is.

Or are they claiming that Sony invented it, patented it, and is determined to limit its market value to a tiny segment of its potential?
 
If you were a company in possession of this magical next generation storage technology, why on earth would you limit it to a game console maker who is probably bargaining hard to pay you as little as possible per unit?

If it exists I can't believe it won't show up on desktops, servers, and especially in data centers, which is ultimately where the real money and the real need is.

Or are they claiming that Sony invented it, patented it, and is determined to limit its market value to a tiny segment of its potential?

I also notice they never mention NVME ssd on PCIe 4 that can do 5Gb /sec and keep it to HD and normal SATA ssd's in the comparison. This demo requires a 2070 Super doesn't sound impossible to run on a PC.
 
Very impressive, but we've seen these types of demos before when touting "the latest, greatest" game engine evolution. And then nothing in an actual game looks like it after the fact.

We'll see.... ;)
Exactly what I think. Remember "The Samaritan" video released to show Unreal Engine 3 capabilities, 9 years ago?

When have we seen this kind of graphics quality? Never! Crysis was the last true ground breaking game in terms of graphics and physics (almost everything was destructible) in my humble opinion, back in 2007.
 
I also notice they never mention NVME ssd on PCIe 4 that can do 5Gb /sec and keep it to HD and normal SATA ssd's in the comparison. This demo requires a 2070 Super doesn't sound impossible to run on a PC.

Yes, that is true. On the other hand, these two consoles have special chips that deal with compression, they stated that a chip like that is equivalent to a full fledged processor (so very expensive resource wise), they also employed some kind of streaming, where the special sauce SSD acts like a ram, taking bits of data from it. Basically what they meant is that the programmable tech inside does give some leapfrogging opportunity not available yet on pc.
 
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