Weekend Open Forum: What was the absolute worst video game ever produced?

Since I can't think of anything else and I actually liked DNF multiplayer, I will say hellgate london.
 
"Canyons of Mars", for the Atari 2600

For the same platform, I think "Galaxian", and "Defender" might have been the two best.
 
I can think of several early access games that were either screwed up or abandoned. Space engineers was a huge disappointment, and starforge was completely abandoned.

The worst was robocraft. A promising FTP arena shooter, whose entire premise was that all the vehicles used you created. It was fun, with your opponents determined by the power of your creation. If you preferred fighting with smaller, less powerful machines, you could stick to smaller, weaker creations. Certain levels preferred certain kinds of robots. The game was reasonably popular, with a healthy player-base and a solid base to expand upon. In addition, as you leveled up, and these larger bots cost too many points to get into low level matches, preventing high tier players from dominating other levels.

The game got ruined because the dev screwed up the game 6 ways to sunday. They got rid of tiers in an effort to increase the number of players for games, which resulted in lower level players being stuck with players who could field larger bots. They then brought in the ability to sell your creations in game. This resulted in a handful of meta builds dominate the game, and the entire experience becoming P2Win, because these bots were insanely expensive unless you threw $$$ at the game for the premium currency. Now, they dont even have multiple levels of weapons/blocks, there is just a single level for every weapon/armor, ece, eliminating much of the reason to continue advancing, and further tilting the game in favor of $$$. They also eliminated the entertaining "MEGA" blocks completely, wiping out an entire set of bots from gameplay.
 
OMG, I wouldn't know where to start. As some have stated, 90% of all indie games are garbage. I haven't played one that really stands out as more horrible than the rest. However, there ARE a few "professional" titles that immediately come to mind. Deadlock (PC), Raiders of the Lost Ark (2600), nearly every 4x space strategy game released in the past ten years..you know what I mean. Usually when I consider a game truly awful its because its either really buggy, has illogical and annoying game mechanics or some other fundamental handicap. Even when the game is solid enough to avoid these pitfalls you often see shortcomings in the same areas over and over: user interface and AI. A bad UI will cripple a game that actually has potential and a lot of devs still don't seem to comprehend this. Uber-cheating or uber-stupid AIs (often one and the same) are probably the biggest blight on the craft of game design. I can't tell you how many games I've deleted over these failings. Of course the industry is pushing multiplayer-only, cookie cutter P2W as hard as it can, but gamers and fed-up devs are increasingly pushing back.
 
RAGE by id. The "successor" to DOOM and Quake.

The debut game of their brand new id tech 5 engine and it looked and played like crap. Glorious mega textures and they looked so blurry so pixelated and so misaligned that it is easilly the ugliest game ever made. The gameplay was horrid with a pointless open world solely existing for car driving which nobody wanted.

It had no MP as well, only car driving in MP.
 
RAGE by id. The "successor" to DOOM and Quake.

The debut game of their brand new id tech 5 engine and it looked and played like crap. Glorious mega textures and they looked so blurry so pixelated and so misaligned that it is easilly the ugliest game ever made. The gameplay was horrid with a pointless open world solely existing for car driving which nobody wanted.

It had no MP as well, only car driving in MP.
I'm one of those people who can barely complete any game these days, but I actually liked RAGE and completed it.
 
The worst games are the game itself, where people meet their existential values in the virtual world and pay their own health and money.
 
Fire fighter on the Atari 2600

A game with no lose condition, no challenge, and no point to it.
I remember my friend and I returning this when we were kids as it was that bad.
 
I'm one of those people who can barely complete any game these days, but I actually liked RAGE and completed it.

For a game to be the worst it must be the worst disappointment. Means it has to fall from high expectations to a crushing reality. RAGE did that, other close contenders would be No Mans Sky and ALIENS colonial marines.

Some people were able to stomach RAGE because the gunplay wasn't "that" bad. So I admit calling it the worst game ever produced is an overstatement but I would certainly like to see it take that title.

So the graphics alone made it unplayable?

TemplarGFX's mod also improved the opponent AI and gunplay and overall polish dramatically, fixing bugs and improving performance while making it look better. It turned a 1/10 into a 4/10.
 
TemplarGFX's mod also improved the opponent AI and gunplay and overall polish dramatically, fixing bugs and improving performance while making it look better. It turned a 1/10 into a 4/10.[/QUOTE]

I have that game lying around. I may give it a try.
 
Back