Xbox boss talks about Series X's "hardware advantages" over PS5

Sure im basing my opinions on what rdna is. An improved process but 50 percent gain in efficiency without shrinking is something ill have to see to believe. Oh and speaking of bottlenecks.. series x has more memory bandwidth as well... Look I get that performance is performance however you get to the number. My issue is IMO Sony gave a peak theoretical number that it will have difficulty hitting consistantly. Hell they were all to happy to tout the varible nature of their clocks, and said it will run CLOSE TO peak most of the time. Thats in Cernys own words! Anywats time will telll and ill be happy to eat crow if im wrong.
 
Oh and I guess my other issue are people trying to downplay this difference in power between ps5 and xbsx. But maybe im wrong to say its like a 2060 to 2080 is wrong. More like 1070ti to 1080ti..
 
I have had all these systems over the years. IMO the XBOX has always seemed more like a toy while the PS feels more like a media centre. At the end of the day, as long as you have to pay a monthly fee to play on-line (on top of your ISP), these machines will never replace my PC. Consoles are for kids.
 
These next gen consoles are serious values. Nothing kiddy about these specs... And I know plenty of dads that just want to play games and dont want to be bothered adjusting settings. You can not deny consoles streamline getting to content, which make them attractive to people with less free time on their hands.
 
Oh and speaking of bottlenecks.. series x has more memory bandwidth as well...

Only for the first 10GB (560GB/s versus 448GB/s), after that PS5 has more (336GB/s versus 448GB/s). How developers manage that two-tier memory speed on XBX remains to be seen.
 
Sony's biggest Mistake was hiring whoever designed their new console. Looks like a Cheesey Glorified Router! NO WAY in hell am I putting that junk in my living room.
 
I think people forget how well Sony's teams get the most out of the hardware. When you look at base PS4 and Xbox one for exclusives, hardly any of the Xbox games come close to the fidelity Sony's first party teams and engineers manage to achieve on a home console.
 
Only for the first 10GB (560GB/s versus 448GB/s), after that PS5 has more (336GB/s versus 448GB/s). How developers manage that two-tier memory speed on XBX remains to be seen.
It'll probably be mostly system managed or the API will contain flags for data to tell it what memory slice to use.. Six of the GDDR6 memory modules are 2GB in size, the remaining four are 1 GB in size, I.e. (6x2)+(4x1) = 16. The modules are all have address buses 32 bits width, which is how you get the 320 bit total bus width, and thus the peak 560 GB/s bandwidth (all modules running at 14 Gbps). The modules are addressed in this manner:

Memory slice #1
1GB out of 2 GB from the six 2GB modules + the whole 1GB of four 1GB modules = 10 GB across 10 modules = 320 bit bus = 560 GB/s bandwidth

Memory slice #2
The other 1GB out of the six 2GB modules = 6GB across 6 modules = 192 bit bus = 336 GB/s bandwidth

The XBSX's operating system is something like 2 to 3 GB, and so it will sit in the 2nd slice, along with any other data in games that doesn't need the greater bandwidth. Then all graphics related data (vertices, indices, constants, textures, etc) will reside in the 1st slice - either automatically or via flags.

The PS5, on the other hand, is essentially using the same configuration as the likes of the RX 5700 XT - eight 2GB modules running at 14 Gbps. Shame Sony haven't said anything more about how the system will manage access. There probably won't be a significant difference between the two memory configurations in action, though, as the systems are more frequently going to be hit thermal/power constraints, rather than bandwidth issues.
 
Between a subwoofer and a router.... hmmm...

Usually at each generation, MS' hardware wins, but in terms of sales, variety and exclusivity, Sony always wins.

**shrugs**
 
SSD storage is not the real story here.

Apparently both of these companies want to talk about how fast the SSD are but ultimately the only people who will be impressed by those SSD are console gamers who have never used computer SSD gaming before.

The real issue that Xbox is going to have is the IP. Sony tends to have better IP than Microsoft does on Xbox nowadays.

If there are no exclusive to make me buy a scarlet then PC gaming is all I need.

As far as "SSD" goes...I'm buying the Samsung 8TB QVO. Storage capacity is all I really care about - moreso than theoretical maximum transfer speed.

PC does not use a single ram pool like consoles... The PC architecture has one for CPU and One for GPU ...... That is coversely the bottleneck... PCI 4FTW! right?
Also, we aren't talking just loading data from SSD to RAM... Its fast enough to do both....Albeit want for a better term, but "almost" act as ram.... Something titles also need to be optimised/written for...
Check out NX Gamers vid on it... Might make you think and consider what actual benefits this has.

Both SX and PS5 are doing things that the architecture of the PC platform arena aren't as yet , actually doing...
Sure, Fast SSD's? Yep, But to say PC gamers have been doing this for years is both a right and wrong statement.
Even sony allowing SSD non proprietary expansion are suggesting they are still waiting to give recommendations what ssd's are up to task... and I believe, isnt even available... yet.
 
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