That's one way of looking at it.The problem is the idea that Apple should own the "iPhone Market" and be able to charge a gatekeeping fee in the first place. Once Apple sells an iPhone, Apple obviously no longer owns said device. The person who bought the iPhone does. The idea that is completely okay & normal for Apple to be able to restrict and control what people do on their own devices is rather disturbing to me, and Apple being able to maintain control of devices they don't even own anymore is hostile to creating a competitive marketplace.
Apple is a company. Steam is a service. Different things. Unlike Apple, Valve who's the creator of Steam is at least pushing things in the right direction with handhelds and Linux to end Microsoft's dominance.He's not wrong, Apple is to smartphones that Steam is to video games. Both just stagnant af and not doing anything else to wow their consumers, pretty pathetic...
I would not say that there is nothing to innovate in the smartphone market. Foldables, solid state batteries etc. Apple is years behind in pretty much every innovation or advancement others have come up.He's right about the not "inventing anything great in a while", but that's valid for any other mobile phone manufacturer. That's a mature market and new great stuff is rare.
Apple still has the best product overall, especially when privacy and security are concerned.
The 30% cut is high, no doubt, but that's the price for accessing the iPhone market. Nobody is forced to sell their apps to iPhone users.
Restrictions for 3rd party stuff connectivity, installations only through the appStore and tracking prevention may be problems for the likes of Zuckerberg, but from a user perspective they are great features that make iPhone secure.