Minor characters suffer from uneven writing and failed attempts at humour
Timed missions aren't great
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Cloudpunk delivers the look and feel of a cyberpunk city, it just doesn't fill the city with anything of interest. The story is okay and there's some side conversations to keep you amused, but once the novelty of driving around Nivalis wears off, you'll recognise that this is a game made entirely of fetch quests. The city looks gorgeous, it's just a shame it doesn't have more attractions.
Cloudpunk is a constant joy to explore. Whether soaring through the neon-plastered clouds or darting across vertiginous walkways dangling a hundred storeys in the air, the desire remains to keep pushing forward because the next view might be even better. And it usually is. It's not a straightforward case of style over substance, because in Rania and in much of the story there's no lack of substance, but it can feel that way when the style is so disproportionately stellar.
Cloudpunk is certainly a game worth seeing, but beyond that, there's not much to back up its cyberpunk aesthetic. Flying around in your hover car is a joy, and the city is a consistently surprising visual treat, but whenever the game gets around to providing context to all of it, it stumbles.
Cloudpunk is all style with little substance, and perfunctory to the point of dull. While it's refreshing to play a game that unashamedly puts the story first and lets us explore this complex universe without a weapon in our hand, neither the story nor its mechanical gameplay offers enough to keep me suitably engaged and entertained.
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