Cyberpunk 2077 is an open-world masterpiece that features some of the most immersive and liberating storytelling this industry has to offer. With full freedom to choose V's personality, looks, and gameplay style, Cyberpunk 2077 gives the player an unrelenting amount of control in a world that delivers dozens upon dozens of hours of high-quality content. Cyberpunk 2077 is a mammoth achievement and solidifies CD Projekt RED's place at the top of the pile.
Cyberpunk 2077 is excellent and one of the must-play titles of 2020, but unfortunately this statement needs to be clarified depending on the platform. CD Projekt Red should be applauded for crafting such a memorable game that checks off every box for excellent game design, but they neglected to make the game run well on two of the main consoles it was designed for.
Cyberpunk 2077 is a victim of bloat, but you can choose to ignore a lot of it and take in the sights. That's where Night City is at its best, and I sincerely suggest that you take your time going through it, as rushing will only lead to disappointment. Even just strolling through though, you'll probably be left wanting more.
Cyberpunk 2077 is an open-world masterpiece that features some of the most immersive and liberating storytelling this industry has to offer. With full freedom to choose V's personality, looks, and gameplay style, Cyberpunk 2077 gives the player an unrelenting amount of control in a world that delivers dozens upon dozens of hours of high-quality content. Cyberpunk 2077 is a mammoth achievement and solidifies CD Projekt RED's place at the top of the pile.
Cyberpunk 2077 is an ambitious and deeply enjoyable RPG that evokes comforting comparisons to the good old days of Fallout and Deus Ex. With great graphics, immersive simulator systems, and gripping quest design, you’re getting plenty of bang for your buck here if you can look past some of the game’s unfortunate mechanical missteps.
A lot of the game is just there to look good. And that’s fine — but it means I don’t want to spend a lot of time wandering around the world. If the environment primarily exists to look dope in the background while I’m doing the quests, then I’ll probably mostly stick to the main story, see what happens, and then bounce. It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to me.
We could wax lyrical about how good this game is for another ten years, and we still think the conversation would be relevant - so yes, we think Cyberpunk 2077 is the game of the decade. This is an event, and a big moment in gaming, because the brilliant Cyberpunk 2077 is laying down the stepping stones for greater feats in the future. If you only play one next-gen game, make it this one.
But it’s an oddly self-aware moment for a game built on capturing a bygone era’s cool factor. Instead of trying to drop players in an archetypal cyberpunk setting, CD Projekt Red could have pushed the idea further, imagining how an alternative retro-future might evolve — and it might have turned out more interesting than Cyberpunk 2077’s chain-smoking gangsters and console cowboys. But maybe this Night City was too big to get truly weird.
That’s the power and danger of what CDPR has achieved here. A game hasn’t made me feel like this since “Grand Theft Auto 4.” That title really made me wonder about the responsibilities of creating mirror worlds sketched from reflections of our own warped understanding of real life. I’m going to need more time to wrap my thoughts around this gargantuan experience. But to play “Cyberpunk 2077” is to engage in an intoxicating virtual reality where everything can feel real — and maybe just a little overwhelming so.
Hands on: For now, combat feels limited. The guns are serviceable, and melee is fun in a slightly sickening way, but very simple - think The Elder Scrolls, but even simpler: a weapon in just the one hand. The sense is I'm a good way into Cyberpunk 2077 but still waiting for its systems to really open up.