Game of Thrones: A Telltale Games Series Episode 5 – A Nest of Vipers isn’t the best episode of the flawed, but engaging series, but it is still up there with the best of them. A couple of issues persist, such as show characters causing narrative confusion, and one or two stories not really progressing all that much, but overall fans should find themselves happy with the direction the series is going.
HBO show characters don't mesh well and feel shoehorned in at times
Very little player control
Expert reviews and ratings
50
The technical problems of episodes past — the variable frame rate, incessant hitching, visual glitches, etc — persist here, but at this point, we’re so used to them that it hardly feels worthy of a callout here. Mostly it’s just a bummer that A Nest of Vipers doesn’t continue the steady uptick in quality we saw over the previous two episodes, but Episode Five nonetheless proves itself a necessary step in the lead-up to the season’s conclusion next episode.
Game of Thrones: A Telltale Games Series Episode 5 – A Nest of Vipers isn’t the best episode of the flawed, but engaging series, but it is still up there with the best of them. A couple of issues persist, such as show characters causing narrative confusion, and one or two stories not really progressing all that much, but overall fans should find themselves happy with the direction the series is going.
A Nest of Vipers ends on a heart-shattering note and the promise of an explosive finale. Thing are getting lively, and with quickened pacing to match the action, it's hard not to end this episode without your brain spinning in anticipation. With most prominent character arcs at their highest peaks, it's a perfect penultimate episode.
As you noted, Telltale's Game of Thrones has been so fun largely because of characters and decisions that really put the screws to you, where you know that your choices may have unforeseen (and potentially deadly) consequences. The big reveal I mentioned? That scene succeeded because in the space of a few minutes, it forced me to reckon with all the decisions I'd made while playing as the character in question.
With an increase in action, Game of Thrones: Episode 5 - A Nest of Vipers exists as an improvement over the series' recent episodes, and sets up a potentially grand finale with a shocking ending.
“A Nest of Vipers” may not end the way most players are hoping, but I can guarantee that they will be watching the final credits roll mouth agape, eyes wide open, hearts bleeding on the floor. This was without a doubt a Red Wedding-type event, and I’m still not over it.
Despite the bugs and painful moments, I love the story that Telltale and I are weaving together. I’m always a sucker for characters, and I’ll forgive even the weakest and dumbest plots if a storyteller delivers believable, likable (or understandably dislikable) people who I want to get to know better.
While this episode was fantastic I'm still getting worn down by the engine that runs these games as it feels really clunky and certain aspects of gameplay are suffering for it. There were various issues as well which kept coming up like I talked about with certain instances of stuttering areas which were questionable.
The potential of powerful, story-altering choices is largely blown on an episode full of out-of-character portrayals and padding scenes that don’t move us any closer to the finish line. Mira’s interaction with Cersei is a highlight, and the ending is a huge choice that makes the whole episode feel replayable, but the penultimate episode of Telltale’s season isn’t the climactic high point we’re used to from HBO’s series.