A comfortable adventure on a noble path, but wearing spurs of a squire instead of the crown of a...
I have a few quibbles—the mouse/keyboard controls are a bit awkward (Xbox controller recommended), some of the text is misaligned, cutscenes are unskippable and some checkpoints are placed at the worst possible moment prior to a lengthy cinematic—but in general this is a grand start to what I hope is a grand adventure. Long live the King.
A Knight to Remember might not have the emotive power and narrative sophistication of The Walking Dead or Game of Thrones, nor quite the wit and humour of Double Fine’s Broken Age, but it’s given me the most enjoyable time I’ve had playing an adventure game in years.
So far, King's Quest is remarkable in its ability to call back to the classic design of '90s point-and-click adventures without succumbing to as many pitfalls. The combination of wacky character interactions, goofy logic puzzles, and heartfelt story beats has me eager to see what's in store in Chapter II. The team at The Odd Gentlemen has created one of the most endearing, true-to-form adventure games I've played in recent years.
I'd extend that same conditional optimism to the whole of King's Quest. The things that The Odd Gentlemen have gotten right are very, very right; they just happen to be severely bogged down by some technical and executional missteps. Here's hoping as the story continues that, like the future Sir Graham, King's Quest stays sincere and silly while growing just a bit more competent.