Fast-paced, loud, and unashamedly grim, Necromunda: Hired Gun is a competent, fun shooter when it all works.
An undeniable passion project with incredible world design, addictive gunplay, and a great soundtrack, let down by jank, weak storytelling, and half-baked systems. I could see this getting rave reviews if it had been released in Early Access, though. Give it six months. It’s got the makings of a corpse-grinder cult classic.
Necromunda: Hired Gun has some jank and some odd qualities, but when tearing your way through hordes of cyborgs is this much fun, I don't really mind so much.
A fairly fun bullet-hell shooter frustrated by under-realised features and missed narrative opportunities. Ultimately, Hired Gun falls into a pitfall all too common to Warhammer adaptations: that of only ever feeling skin deep.
Some moments, it’s the best Warhammer 40,000 action game – as you mow down enemies and watch their skulls explode to its rocking tunes, and look stylish doing it as you chain grappling hook shots and double-jumps. Other times, you miss a major story beat because an important character’s audio mix was too low, or feel like you’re pixel-hunting for enemies like it’s Warzone.
Hired Gun is a pretty fun shooter, but many under-implemented or under-implemented elements hinder its enjoyment. Given Necromunda’s rich and fleshy setting, its boring conversations and candid stories can’t help but feel like a poor look. 40k characters and stories are one of its strongest assets, and Hired Gun doesn’t take full advantage of it. A more subjective caveat is that it fills the map with corpse assets and kills people in a rough, tough, and increasingly brutal way, despite good voice acting.