Need for Speed, then, feels like the tutorial for a deeper racer, or the barebones bit you can play while the rest of the game downloads in the background. It’s not only boring, but so bereft of ideas that it represents a series running dangerously low on creative fuel. The hazard lights are blinking.
This year, EA's NFS developer Ghost Studios takes us to Palm City - a very thinly veiled version of Miami - for a bit of street-racing with Need for Speed Heat. Heat puts behind us some of the odd design choices employed by EA Games' Ghost Studios in...
Thanks to a lacklustre AI and questionable design direction and needless narrative filled with forgettable characters, the reboot loses the heart of what makes Need for Speed games great. The end result is a pretty but mediocre arcade...
Thanks to a lacklustre AI and questionable design direction and needless narrative filled with forgettable characters, the reboot loses the heart of what makes Need for Speed games great. The end result is a pretty but mediocre arcade...
Electronic Arts' newest PC racing game is gorgeous, and offers lots of customization options, but it's super-buggy and features some of the most annoying characters in video game...
Developer/Publisher : Ghost Games/Electronic Arts Platform : PC ( Origin ), Xbox One , PlayStation 4 – $/€ 59.99 PC version reviewed. Review code provided by the publisher.Racing around an illuminated roundabout, neons shining off the tarmack below,...
This is certainly the best Need for Speed PC port in years, but the game itself isn't that great. Come for the racing, stay for the dumb live-action scenes.
The always-online nature of the game isn't as annoying as we feared, but it's still annoying. Even after activating the well-hidden Play Alone option, Need for Speed just doesn't feel like a single-player game. It sure is nice to be rid of the annoying...
When looking at Need for Speed's performance on the PC platform it strange to consider that this game was almost released with a 30FPS limit, as during our whole time testing we had difficulty even getting this game to run at below 60, except when...