A wholly appreciated experiment that does not quite balance both genres, but definitely worth a look with players who are 70 percent pinball fans, 30%...
Like most RPGs, Rollers presents you with a party of characters, up to ten of them. Here, though, each character is a pinball, with different traits to make it...
Like Pinball Quest before it, Rollers of the Realm is good enough at what it does to prove that a pinball and RPG mashup has potential. This isn't the game to live up to that promise, however. Its flaws are too numerous, and its strengths seldom manage to work in concert. The end result is more disappointing than it is entertaining, which is a real pity if it means another 25-year delay before someone takes the next crack at doing the concept justice.
Rollers of the Realm presents a lovely concept that follows through with its aims, although not to the degree that some players may be expecting. Yes, it offers pinball play, but not the kind you’d get at an actual arcade. It’s quite nuanced and based on selecting the right ball per circumstance.
The main campaign of Rollers of the Realm is similar to Sonic the Hedgehog Spinball for the Sega Mega Drive, as it requires a mixture of pinball action, and occasional platforming sections that need you to manually move the ball. The kingdom itself is...
I don't like pinball games.I find the activity of watching a shiny little ball bounce around in an enclosed space to be of limited entertainment value.However, when I heard that Rollers of the Realm was a “Pinball RPG” of all things, it piqued my...
Sometimes, combining things that seem to be on complete opposite ends of the spectrum can have great results. TellTale's The Walking Dead is something I would never have thought would turn out as amazing as it was. Point and click, cell-shaded zombie...
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