FORGOTTEN CAVES As a self proclaimed enthusiast of walking simulators, its still easy to admit the genre has a few shortcomings. The often short and tight nature of this beast often provides an avenue for increased scrutiny. Understandably too, many...
Scanner Sombre is a quick, beautiful and melancholic distraction with an interesting twist, but its main puzzle is navigating the caves, which can become confusing and frustrating due to everything being made of the same beams of...
Highly experimental, Introversion's Prison Architect follow-up has you mapping out a dark cave with a handheld LIDAR scanner. It's an inspired premise, but doesn't go much of anywhere.
The entire game is only three hours. Mechanically speaking there isn’t much you do outside of using the scanner to solve puzzles, find your way, and outwit foes. However, the foreboding atmosphere and where its plot ultimately leads is satisfying enough that its gameplay and storytelling are compelling. Whether you’re coming across a new upgrade for your LIDAR or slowly mapping out a spooky tunnel and inching toward danger, Scanner Sombre is a consistently spooky and somber game that’s worthwhile for those who want to scratch that horror-adventure itch.
There's a slight disappointment that the tale it tells isn't as smart as the idea that powers it, a blot on an otherwise wonderful game. Scanner Sombre is a remarkable experiment, its only downfall being that once you've shed some light on your surroundings you realise there's not really that much to it at all.
Slightly above average or simply inoffensive. Fans of the genre should enjoy this game, but a fair few will be left unfulfilled. How we score: The Destructoid Reviews...
I started this review by saying that Scanner Sombre is the kind of game I would need to see a review of. I still believe that, and I hope what I have written provides the information others may be looking for. It is a game of exploration that has a...
It's a weird experiment—and, again, one I think will utterly baffle anyone who comes to it because they see it's by “the Prison Architect Developers.” This is considerably less mainstream, more likely to appeal to those interested in what's being done...
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