Starships probably isn't going to inspire the same sort of love as Civilization. I don't think we're going to look at this title in a year and see people with thousands of hours logged, or see people poring over strategies on forums. It's got depth to pore over, but I just don't know if it has the staying power of Civilization with its near-infinite strategies.
Sid Meier's Starships from developer Firaxis Games follows last year's release of Civilization: Beyond Earth as a standalone title in the same universe with the major difference being its setting in space. Instead of expanding a civilization on a single...
Overall, Starships feels like a game damaged by compromise. It wants to be a bite-sized board game experience for a tablet, while at the same time a light strategy game on the PC.
They look less like interstellar armadas, and more like single celled organisms responding to simple stimuli. They flit about from planet to planet, hex cell to cell, as though guided by the basest biological compulsions, consuming and growing. And you're right alongside them--with a few disinterested clicks or swipes across the screen, killing, conquering, and leveling up.
Sid Meier's Starships is a single player turn-based strategy game from a small team at Firaxis, makers of the lauded Civilization series, and XCOM: Enemy Unknown. In this game, the player is in control of a fleet of spacecraft with which they can explore...
Love/hate Playing Sid Meier's Starships, I realized my relationship with Firaxis has become one of the love/hate kind. There is plenty to go around on the love side as I often find myself playing their games for hundreds of hours. I especially love...
Starships probably isn't going to inspire the same sort of love as Civilization. I don't think we're going to look at this title in a year and see people with thousands of hours logged, or see people poring over strategies on forums. It's got depth to pore over, but I just don't know if it has the staying power of Civilization with its near-infinite strategies.
Sid Meier’s Starships’ battles held my attention for a handful of games, after which point the tactical AI’s behavior became exploitable and the strategic layer became too muddled and unpredictable. So I say so long to Starships after a brief time, but I’ll always remember its neato torpedoes.
It's “Sid Meier's light” territory: the core of the Sid Meier experience is there in short, gentle bursts, and that's probably the core achievement of the...
Sid Meier's Starships' battles held my attention for a handful of games, after which point the tactical AI's behavior became exploitable and the strategic layer became too muddled and unpredictable. So I say so long to Starships after a brief time, but...
Fun, quick and light strategy game, Starships is a great introduction to strategic gameplay or for those who don't have time for a longer experience. On its own, it feels shallow and lacks extensive replay value. Not suited to PC, I think Starships will...
For a game that has you exploring the cosmos, populating new planets, and upgrading starships, Sid Meier's Starships portrays itself as a relic of the past. It looks to a simpler time of turn-based strategy, far removed from the complexity of the modern...
Platforms: PC (Review), Mac, iPad (2, mini, and up)The announcement of Sid Meier's Starships so soon after the release of Civilization: Beyond Earth came as something of a surprise. Following the normal patterns of both Firaxis and the gaming industry at...
Starships is simple, slick, semi-strategic fun. It’s incredibly accessible and lacks the sometimes overbearing menus and micromanagement that can make strategy games dizzying and intimidating, making it a nice point of entry for those looking for a casual experience within the genre.