Wild Hearts offers a fresh take on the monster hunting formula. The nature infused Kemono are an original approach to monster designs and some of them look so majestic you almost feel bad about killing them. Azuma is a gorgeous location, and using the different forms of the Karakuri to travel gives exploration a unique quality.
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Wild Hearts offers a fresh take on the monster hunting formula. The nature infused Kemono are an original approach to monster designs and some of them look so majestic you almost feel bad about killing them. Azuma is a gorgeous location, and using the different forms of the Karakuri to travel gives exploration a unique quality.
The gameplay matters most in Wild Hearts – it’s fresh, chaotic, and breathless. It does not reinvent the hunting genre, but it does just enough with its addition of the Karakuri gadgets and arresting locales (not to mention the myriad ways to traverse them) to give the genre a fresh and welcome perspective. A stronger story would have been welcome, and the camera leaves much to be desired, but Wild Hearts is a deeply engaging experience even with these faults.
Combat, traversal, and co-op are all improved by its presence and the way Karakuri is weaved into each component. There are some notable shortcomings that hold it back, especially when it comes to technical performance, but Wild Hearts is a welcome entry in a genre that's otherwise dominated by a single series.
While the community will ultimately decide whether or not Wild Hearts lives on as long as any given Monster Hunter iteration, I hope it does; and that the team delivers on whatever confirmed free content is on the way. It’s not every day a high budget hunter arrives on the scene, and there’s more than enough room for several of them.
It’s ironic that building is such a core part of this game: if this is the start of a series, Omega Force has laid down some important groundwork, but it needs to make some serious structural revisions from the foundations up if it ever wants to look eye-to-eye with Capcom’s imposing juggernaut.
Wild Hearts has proved to be an immense surprise. It navigates the line between well-worn ground and exciting new innovation immensely well. It’s the best non-Capcom hunting game we’ve ever had, and a hugely enjoyable action RPG in its own right.
Wild Hearts is approachable in a way I think a lot of people who've bounced off Monster Hunter are going to appreciate, and for those like me with literally thousands of hours of Capcom's series under their belts, it offers a thoughtful, incredibly energising twist on a beloved formula. I sincerely hope this isn't the last we'll see of Wild Hearts, and that Omega Force is given the opportunity to develop and refine the series across many years to come - because this debut outing is a monstrous amount of fun.
Exactly what fans of the series have come to expect, whilst still providing one or two interesting deviations in gameplay along the way, Like A Dragon: Ishin! fuses familiar traits with a delightfully-versatile combat system to great effect. Those worried that a game both spin-off in nature and far-flung from the series’ present day roots would feel too isolated should take comfort from the fact this year’s remake of a pre-0 entrant remains quintessentially Yakuza in all the right ways.