Benchmarks: S.T.A.L.K.E.R.: Call of Pripyat, World in Conflict
S.T.A.L.K.E.R.: Call of Pripyat may not be the best looking game out there but it is a DirectX 11 title and it is a game that we have been testing with for some time now. The game does have an official DirectX 11 benchmark tool, but we decided to dump that and for the first time will test actual gameplay performance using Fraps. The level of choice was Zaton (first level) as usual recording 60 seconds of gameplay.
S.T.A.L.K.E.R.: Call of Pripyat was tested with Tessellation enabled, the SSAO mode set to HBAO, and with 4xAA and 16xAF enabled. As a result ATI graphics cards tend to get punished in this game. For example, the single GeForce GTX 460 can roughly match the more expensive and generally better performing Radeon HD 5870.
When adding a second GeForce GTX 460 we saw a performance boost of 81%, good enough to beat all single card offerings including the Radeon HD 5970 before overclocking.
World in Conflict Benchmarks
World in Conflict has a built-in benchmark tool that works rather well so we decided to stick with that for testing this game. We used the “very high” quality preset with 4xAA/16xAF enabled.
Although SLI didn't scale as well in World in Conflict: Soviet Assault as we have seen in other games the results were still very impressive. The 62% performance boost when adding a second GeForce GTX 460 meant that the SLI graphics cards were 19% faster than the GeForce GTX 480, 46% faster than the Radeon HD 5870 and 4% faster than the Radeon HD 5970. If that were not enough, overclocking the cards lead to an additional 16% performance.
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