Benchmarks: Metro 2033, Splinter Cell Conviction
Metro 2033 doesn't have a built-in benchmark tool so we used Fraps to gauge GPU performance based on 60 seconds of the "Chase" level. The game was tested with DirectX 11, but Tessellation was disabled as it hammers performance too severely. Anti-aliasing was also disabled and instead we used the default analytical anti-aliasing with 16xAF.
For the first time during our testing, the Radeon HD 6870 overpowered the Radeon HD 5870. At 1920x1200, the Radeon HD 6870 was 10% faster than the Radeon HD 5870 and 32% faster than the Radeon HD 5850. The Radeon HD 6870 also led the GeForce GTX 470 by 6%, while it was 10% faster than the GeForce GTX 460 (1GB).
Splinter Cell Conviction
Splinter Cell Conviction requires Fraps to measure in-game performance and we recorded 60 seconds of the first level, "Merchant's Street Market". The highest visual quality settings were used along with 4xAA/16xAF.
Although it didn't beat the Radeon HD 5870, the Radeon HD 6870 still performed exceptionally well. At 1920x1200 the Radeon HD 6870 was just 8% slower than the Radeon HD 5870 while it bested the Radeon HD 5850 and GeForce GTX 470 by 4%. Meanwhile, it was an impressive 25% speedier than the GeForce GTX 460 (1GB).
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