Benchmarks: Metro 2033, S.T.A.L.K.E.R.: Call of Pripyat
Metro 2033 doesn't have a benchmarking tool, so we used Fraps to gauge GPU performance based on 60 seconds from the "Chase" level. The game was tested with DirectX 11, but Tessellation was left disabled as it hammered performance too severely. Anti-aliasing was also disabled and instead we used the default analytical anti-aliasing with 16xAF.
Although we ran Metro 2033 with Tessellation disabled, we still saw big gains with the Radeon HD 6970 compared to the previous generation HD 5870. The card reached an impressive 52fps at 1920x1200. This was 11% faster than the GeForce GTX 570 and just 9% slower than the GTX 580. The new Radeon also looked past the dual-GPU Radeon HD 5970 with a 8% advantage, which ultimately meant that it was an incredible 73% faster than the HD 5870.
S.T.A.L.K.E.R.: Call of Pripyat
S.T.A.L.K.E.R.: Call of Pripyat may not be the best looking game out there, but it is a DirectX 11 title and we've tested with it many times. It has an official DirectX 11 benchmark tool, but we decided to dump that in favor of Fraps. We recorded 60 seconds of the first level, dubbed "Zaton".
S.T.A.L.K.E.R.: Call of Pripyat also makes good use to Tessellation and again the Radeon HD 6970 performs rather well with an average of 69fps at 1920x1200. This meant that it was 5% faster than the GeForce GTX 570 and a staggering 77% faster than the HD 5870.
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