Project CARS Benchmarked, Tested

Recommended specs doesn't mean a game will run maxed out at 60 fps in 1080p+
Oh yeah I understand that but still if the hardware is listed at capable it should at least run smoothly... otherwise you are wasting money on a game you think can be run but in reality is runs at like 10fps.
 
CPU wise AMD's drivers should perform much better (it is know that they have better multithreading). The overhead people are talking is actually the PhysX engine used by the game which works much better on NVIDIA cards.
Because of this the framerates tank and are much more influenced by CPU performance when you use an AMD card.

What the devs of Project CARS are asking is for AMD to create a workaround for NVIDIA's GameWorks.

And I do believe that free marketing is a form of payment.
I really don't know from where are you coming from with this, but it is not true. AMD drivers have almost nonexistent multithreading and bigger overhead. This you can see in all dx11-mantle benchmarks, where amd dx11 performance just crash and burn. But in this game it's evident anyways that those better cpus have power to spare (for running 290x). PhysX is off in those benchmarks
 
'm sure if you cherry pick your results, from a less than reputable source, you can get benchmarks to say whatever you want.
http://www.pcgameshardware.de/Proje.../Project-Cars-Bechmarks-Grafikkarten-1106410/
Here's another less than reputable website's benchmark from 2014 that states AMD's performance as good.
Two points:
1. Carsten, and PCGH are pretty well respected. His content on PCGH, Beyond3D and elsewhere is top notch and provides valuable insight for many, myself included
2. You consider the 290X putting up lower framerates than the GTX 760 as "good" ?

n7Fp7pV.jpg


The 290X only pulls ahead of the GTX 760 and 770 when downsampling and/or higher resolutions overwhelm the 2GB framebuffer of the Kepler cards.
 
I would like to see how well this game scales for sli. I'm running 2 asus gtx 760 direct cu 2 oc editions.
 
Good choice for benchmarking Steve ;)

Although it must be said this is yet another console title, so (shocking AMD performance aside), most aspects of performance scaling are quite easy to guess. I'm always keen to see if PC specific games differ from these patterns.

Number of opponents is a very important variable in sim-racing performance - particularly how many are on screen at any one point. Did you start at the back of the pack or the front?

Although there is validity in isolating CPU and GPU performance, it doesn't tell us perhaps the most significant information - where the crossover between CPU and GPU bottleneck is. Perhaps a couple of 'real world' situations to measure the middle ground would give us a strong clue - I,e, 960/970/980 1080/wxga/2k 4130, 4440, 4690, 4790k. Users could infer quite a lot from this. Although that is 36 tests, LOL.

Finally, I would love to know if there is a particular setting that can kill performance. On Assetto Corsa word is that post-processing cripples performance and offers hardly any visual advantage. The figures here are generally disappointing - 60fps is essential for sim-racing. Yet I've not heard many complaints from other sources regarding performance. I'm left wondering if a small adjustment in MFAA or AF could render the game playable for most users.

Cheers~
 
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Number of opponents is a very important variable in sim-racing performance - particularly how many are on screen at any one point. Did you start at the back of the pack or the front?

The back of the grid and the results are based on an average of three runs.
 
Two points:
1. Carsten, and PCGH are pretty well respected. His content on PCGH, Beyond3D and elsewhere is top notch and provides valuable insight for many, myself included
2. You consider the 290X putting up lower framerates than the GTX 760 as "good" ?

n7Fp7pV.jpg


The 290X only pulls ahead of the GTX 760 and 770 when downsampling and/or higher resolutions overwhelm the 2GB framebuffer of the Kepler cards.

Thanks for the tip on which websites are safe to go to. I tend to find a few websites that are good and stick with them.

If you click the buttons above their chart, you get different settings for the benchmark. What's strange is the 290x does very well at 2560 while it does so bad at 1920.
 
Thanks for the tip on which websites are safe to go to. I tend to find a few websites that are good and stick with them.

If you click the buttons above their chart, you get different settings for the benchmark. What's strange is the 290x does very well at 2560 while it does so bad at 1920.

It’s not that strange, we found the same thing. Due to the fact that we believe the issue has to do with Nvidia PhysX the AMD GPU’s aren’t being limited by resolution which is why the 1080p performance is so bad. Update: I have been told by a contact at SMS that "the issue is unrelated to PhysX", what it is related to hasn't been made clear yet.

Or maybe I should say the serious performance bottleneck comes into play before the 1080p resolution.

Our 4K results make a better point of showing this…

1080p = 49fps
2160p = 35fps

That is 29% less performance at 4K despite there being 4 times (400%) as many pixels to render.
 
Well for starters guys, Techspot nor @Steve are biased so that basis is completely unjustified as they are reporting what they see nothing more and nothing less.

As far as the issues go, it looks like AMD is working on a driver fix and probably this month we will get a new driver that will (Hopefully) resolve the issues.

As for the Kepler debate, I have been hearing that recently from a lot of people as well that they are ignoring the old generation. It has been an on-going debate for a long time (Like Fermi was to Kepler). It looks to be true as well though maybe a new driver will come with optimizations to alleviate this issue.

Last, as far as the whole are they being paid by NVidia to do bad coding on AMD...Well who know honestly but I do feel there is at least something along the lines of assistance from NVidia otherwise they would not have so many add's plastered in their game for them. But I do not think they intentionally hindered the hardware, more than likely they just did not do much testing on AMD hardware because AMD did not work with them enough.

Excellent review @Steve !


I can't believe that Techspot and the Game Devs are trying to pin this whole thing on AMD.

TechSpot isn’t blaming anyone, we simply stated the facts as they have come to us. I have been speaking with multiple sources at AMD and they all tell us “AMD” is working on a driver fix..

Roy Taylor said “Right now the performance is an anomaly, since clearly Radeon should perform dramatically better than it does. There is no ‘smoking barrel’ here. No conspiracy, we have been talking and working together for some time and we just need to now dig in and identify the issue. Sometimes these things happen, unfortunate when they do but between us we are confident we will fix the problem.”

Even without optimization, no game should run this bad. There are plenty of indie games being made that have no contact with AMD or Nvidia with smaller teams and yet they seem to be able to optimize for both just fine.

I don’t disagree but comparing indie games to a AAA title doesn’t really make sense as indies don’t push systems to the limit and take advantage of cutting edge graphics technology. When building a game that sets a new benchmark for visuals things like this can happen.

AMD are probably copping the blame because they didn’t follow the development closely enough.

Woww!! GTX 960 is powerfull than R9 290x? … Only a grade school students would ever believe on this type of review.

You saw right through our cunning plan to fool you all.

Another note, in racing sims 30fps is quite often not enough - an input lag of even a few ms can throw you off, for example when you try to catch/prevent a skid, and 30fps max implies ~33ms frame latency. It's not about the graphics in hardcore racing sims, it's about the feel... not that we mind good graphics and all the extra jazz :)

Don’t disagree, we were suggesting a ‘minimum’ of 30fps be as low as gamers should go.

Cant you see something fishy? "Categorically, Nvidia have not paid us a penny" is a reverse phychology. Have you seen the race track where almost all corners of the race track has Nvidia ads? You may tell that to the kids but as an adult consumer like me it is pretty obvious. The game was coded and was released and not even at par with the other brand stronger series. GTX 960 is stronger that R9 290x? Yes for sure Nvidia fans are really happy on this benchmark review results but as a consumer like me can easily tell what is happening at the backdoor.

I wouldn’t assume to know the working relationship here, I suggest you wait until more facts are released or a new driver ;)

I am not blaiming you Steve or Techspot of this review infact it is a fascinating review showing the bias results based on a poorly coded game for AMD card owners. It only tell us people that the game was programmed and realeased in favor of Nvidia cards with an enormous advantage I.e GTX 960 > R9 290x. Yes it is laughable if you are AMD card owner but it is also a fact that is it a bias game developed for a general consumer. You can entirely see Nvidia ads all corners of the race track, that is pretty obvious. "Tell it to the marines" hope they will believe it.

In a TV adverstisement for example the company pay a sum of money just to advertise their product(s) for every seconds it flashes on the screen. Still not obvious? "People who pretend to asleep is hard to wake up because they are just pretending that they are asleep but infact they are awake, they just want to ignore you because of their stupidity". Wake up people the truth is already on your face! Damn unfair competition. We already know that Intel paid a billion $ dollar settlement last year to AMD because of unfair competition practicies but still people are playing dumb and blind and still continue supporting the crooked company. What a shame, this only show how rotten our society.
 
I really don't know from where are you coming from with this, but it is not true. AMD drivers have almost nonexistent multithreading and bigger overhead. This you can see in all dx11-mantle benchmarks, where amd dx11 performance just crash and burn. But in this game it's evident anyways that those better cpus have power to spare (for running 290x). PhysX is off in those benchmarks

yes it's true AMD has a bigger overhead. it seems AMD is using a custom command buffer that is similar to Dx11's Command List which nvidia added support for at a driver level. this might be legacy code that hasn't been changed yet from when there was no Command List to help with multithreading.

it might be that amd decided to not waste resources on adding support for an optional feature and wait for the newer api that will be released together with dx12.

in terms of pure multithreading, I don't remember where, but AMD had access to more threads than nvidia. nvidia does indeed have less overhead.
this is why on a few games AMD cards have lower framerate when the PC has a weak CPU (something like an i3).

But... taking all this in consideration, it doesn't change the fact that the devs are using Nvidia's proprietary code which can't be optimised for AMD and can't be turned off. Saying that it's AMD driver problem when they are using a game engine that had proper AMD support before they modified it just doesn't sit well with me.
The FPS problems when using Physx are known by all devs and gamers. (read Steve's comment from above)

I don't care what they use and how they use it, it's their game. I just don't like dishonest game devs/publishers. I always protests against them with my wallet.
 
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Yes, I agree, this is not exactly a driver problem (as I stated in a first comment). But older nvidia cards also gets poor performance, so I bet it's not physx that is the reason. As it seems to me Nvidia corrected some issues for their newer cards, everyone else is bound to play it as the developers of the game coded it (poorly?). You can find Project cars alpha benchmarks where AMD performance was also bad
 
It’s not that strange, we found the same thing. Due to the fact that we believe the issue has to do with Nvidia PhysX the AMD GPU’s aren’t being limited by resolution which is why the 1080p performance is so bad.

Or maybe I should say the serious performance bottleneck comes into play before the 1080p resolution.

Our 4K results make a better point of showing this…

1080p = 49fps
2160p = 35fps

That is 29% less performance at 4K despite there being 4 times (400%) as many pixels to render.

I'd also say that AMD's high bandwidth memory architecture helps here as well. Most games don't saturate the 512 bit bus on the 290/x very well but it seems practically forced at higher resolutions.
 
Titan X 1080p 72 frames vs 2160p 62 frames? yeah sure and 960 beats 780 lol. This is a terrible game then
 
Titan X 1080p 72 frames vs 2160p 62 frames? yeah sure and 960 beats 780 lol. This is a terrible game then

I am not sure what you are suggesting with the first part of your comment. The GTX Titan X is clearly limited at 1080p where it isn’t at 2160p, the fact that it can average 60fps at the 4K resolution is a good thing. Particularly given how amazing the game looks and how much fun the gameplay is. This is far from a terrible game.

As for the GTX 960 beating/matching the GTX 780 that’s not on the game developer.
 
I am not sure what you are suggesting with the first part of your comment. The GTX Titan X is clearly limited at 1080p where it isn’t at 2160p, the fact that it can average 60fps at the 4K resolution is a good thing. Particularly given how amazing the game looks and how much fun the gameplay is. This is far from a terrible game.

As for the GTX 960 beating/matching the GTX 780 that’s not on the game developer.
Hi Steve,

I agree with the first half, but what do you mean by "that's not on the game developer"? Are you suggesting a driver problem by Nvidia?
 
Hi Steve,

I agree with the first half, but what do you mean by "that's not on the game developer"? Are you suggesting a driver problem by Nvidia?

I am, for some time now Kepler seems to be lagging further behind Maxwell and this is the worst example we have seen yet. (I would have thought the title of the last page gave that away).

It would appear as though Nvidia has stopped optimising for Kepler and is heavily focused on Maxwell.

I am not sure how you could blame this on the game developer anyway.
 
I am not sure what you are suggesting with the first part of your comment. The GTX Titan X is clearly limited at 1080p where it isn’t at 2160p, the fact that it can average 60fps at the 4K resolution is a good thing. Particularly given how amazing the game looks and how much fun the gameplay is. This is far from a terrible game.

As for the GTX 960 beating/matching the GTX 780 that’s not on the game developer.

As it seems, it's a driver problem. First, titan x I was suggesting when I get $1000 card I'd get 120+ frames, but in project cars it's pretty bottlenecked somehow, which is indeed very odd considering almost same result on 1080p and 4k (averages). Second, again drivers. It seems that nvidia is really trying to push Maxwell and doesn't care about Kepler cards (even high end 780/Ti) that is horrible and that's a few months after Maxwell release, what's going to happen in 2+ years? No support? But again that's a question for nvidia support.

Anyhow, thanks for a very nice and detailed benchmark as always.
 
I am, for some time now Kepler seems to be lagging further behind Maxwell and this is the worst example we have seen yet. (I would have thought the title of the last page gave that away).

It would appear as though Nvidia has stopped optimising for Kepler and is heavily focused on Maxwell.

I am not sure how you could blame this on the game developer anyway.
I just wanted to understand as I was not aware of this situation with Kepler and Maxwell. This is not on the developer obviously.Is this just the way Nvidia is forcing customers to buy a new Maxwell based card?
If I were a 780 owner I would be pissed off big time.
 
I just wanted to understand as I was not aware of this situation with Kepler and Maxwell. This is not on the developer obviously.Is this just the way Nvidia is forcing customers to buy a new Maxwell based card?
If I were a 780 owner I would be pissed off big time.

Hear, hear
 
As it seems, it's a driver problem. First, titan x I was suggesting when I get $1000 card I'd get 120+ frames, but in project cars it's pretty bottlenecked somehow, which is indeed very odd considering almost same result on 1080p and 4k (averages). Second, again drivers. It seems that nvidia is really trying to push Maxwell and doesn't care about Kepler cards (even high end 780/Ti) that is horrible and that's a few months after Maxwell release, what's going to happen in 2+ years? No support? But again that's a question for nvidia support.

Anyhow, thanks for a very nice and detailed benchmark as always.

Ahh right sorry I understand where you are coming from now. There is clearly something limiting both AMD and Nvidia GPUs. The fact that there is just a 10fps drop for 4K to 1080p on the Titan X is puzzling.

I am very eager to see what AMD comes up with as a fix.

I just wanted to understand as I was not aware of this situation with Kepler and Maxwell. This is not on the developer obviously.Is this just the way Nvidia is forcing customers to buy a new Maxwell based card?

If I were a 780 owner I would be pissed off big time.

If I spent $650 on the GTX 780 when it came out I would also be pissed.
 
I can't believe that Techspot and the Game Devs are trying to pin this whole thing on AMD.

Even without optimization, no game should run this bad. There are plenty of indie games being made that have no contact with AMD or Nvidia with smaller teams and yet they seem to be able to optimize for both just fine.

I think those who are voicing their concern about Nvidia being plastered on everything in the game definitely have a point. This game isn't just un-optimized, it's downright sad what AMD users are getting.

People on the steam forms are reporting deficiencies between the earlier build and the final one
http://steamcommunity.com/app/234630/discussions/0/613957600528900678/#p23

As in, the final release greatly reduces frames for AMD users.

There is no excuse, ever, to release a game is such a poor state for a large portion of users. I find it hard to believe a company that doesn't accept any responsibility for the state of it's own game.

So how do you explain this ?
For those who have AMD GPUs
I asked the big boss Ian Bell the permission to post what he said about AMD's putting the blame on SMS for the perf's problem

We've provided AMD with 20 keys for game testing as they work on the driver side.

But you only have to look at the lesser hardware in the consoles to see how optimised we are on AMD based chips.

What can I say but he should take better stock of what's happening in his company. We're reaching out to AMD with all of our efforts. We've provided them 20 keys as I say. They were invited to work with us for years.

Looking through company mails the last I can see they (AMD) talked to us was October of last year.

Categorically, Nvidia have not paid us a penny. They have though been very forthcoming with support and co-marketing work at their instigation.

We've had emails back and forth with them yesterday also. I reiterate that this is mainly a driver issue but we'll obviously do anything we can from our side.

Cant you see something fishy? "Categorically, Nvidia have not paid us a penny" is a reverse phychology. Have you seen the race track where almost all corners of the race track has Nvidia ads? You may tell that to the kids but as an adult consumer like me it is pretty obvious. The game was coded and was released and not even at par with the other brand stronger series. GTX 960 is stronger that R9 290x? Yes for sure Nvidia fans are really happy on this benchmark review results but as a consumer like me can easily tell what is happening at the backdoor.
Just watch this:
https://www.youtube.com/watch?t=2203&v=fZGV5z8YFM8
 
Do you guys remember Crysis 2? It was an "Nvidia The way it's meant to be played" title. And AMD GPUs performed suprisingly bad in the benchmarks? Then it turned out they intentionally put a sea below each map, that the GPU was still rendering, though it was never visible. And that this didnt cause issues for Nvidia GPUs, but screwed AMD?? That was pretty ugly. These guys have a lot of dirty tricks going on in the background... This is how the game is meant to be played between Nvidia and AMD... lol

Actually it affect nvidia as well, just AMD more because they weren't as strong in tessellation. So in the end nvidia was screwing their own customers, but screwing amd's more. That was ok for them
 
This is shameful coming from Slightly Mad Studios and Nvidia. Even I, a regular user, normal guy, would have known that developing a game using proprietary PhysX would cripple the game on competing GPU's. It's obvious. The fault lies entirely with SMS. SMS had the gall to deflect the blame off of themselves to AMD when they knowingly made a game that was by default, crippled on a subset of hardware.

Nvidia fanboys are not blameless either. Even after it was fully explained why the game runs poorly on AMD cards, they still used stereotypical insults against AMD and still place the blame on AMD. Then they act ignorant of anything told to them and pledge their support of Nvidia products EVEN MORE. Well DUH that's what they WANT YOU to do. Stupid sheep.

Then again, I don't even know why I'm shocked or surprised that this happened. A) it's an indie studio, you can't expect much ethical behavior from them and B) it's Nvidia. Downfall of gaming is already happening but people are too daft to see it.
 
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