Sony forecasts it will nearly double revenue from PC game ports to $450 million in 2023

Cal Jeffrey

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Did you know: Believe it or not, Sony's first PlayStation release to PC was the twin-stick shooter Helldivers way back in 2015. Despite the port obtaining a higher metascore (83) than all three PlayStation versions (PS3: 70, Vita: 80, PS4: 81), it would be another five years before Sony brought another title to the PC market with Horizon Zero Dawn in 2020.

Since the release of Horizon Zero Dawn on PC, Sony has invested much more focus on bringing exclusive PlayStation titles to PC players. The company has repeatedly promised to continue delivering PS exclusives, albeit not at launch. It estimates at least a one-year gap between the PlayStation and PC launch windows.

Sony President Jim Ryan released a financial presentation this week claiming that Sony has made $365 million from PC releases since 2020, with outstanding revenue growth of over 212 percent between fiscal years 2021 and 2022. Sony's bean counters forecast PC revenue to almost double in FY2023, ending March 31, 2024, by raking in $450 million.

Sony can't reasonably ignore that kind of growth. In fact, it wouldn't be surprising to see it double down on PC ports. We still don't expect day-one releases on PC anytime soon, but Sony has a deep enough archive that we could see an increase in first-party PlayStation games making it to PC sooner than expected.

In the same financial report, Sony said sales and interest in the PlayStation VR2 were robust. In the first six weeks from release, the headset outsold the first-gen PSVR managing to move nearly 600,000 units by the end of March. More than 450,000 headsets were sold in just the first week. Analysts say it's on track to be the fastest-selling VR headset ever.

Sony also revealed that restructuring its PlayStation Plus subscription service paid off in spades. So far, 30 percent of subscription holders moved to the middle and top PS+ tiers. Thirteen percent took the $5 per month or $50 per year increase for PS Plus Extra in stride. Perhaps more surprising is the 17 percent that added PS+ Premium to their accounts for an extra $8 per month or $60 per year. Overall, subscription retention has remained level, but average revenue per user increased by 11 percent.

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Very good. I hope this will allow them take more risk yet again - days gone 2 or motorsport would be a nice return to solid IPs, would absolutely love ghost of tsushima continuation, and todays presentation as well shows some titles I'd love to get a closer friend with;) They surely could burn a few millions on projects which maybe wont be top sellers but could be actually small gems.
 
Very good. I hope this will allow them take more risk yet again - days gone 2 or motorsport would be a nice return to solid IPs, would absolutely love ghost of tsushima continuation, and todays presentation as well shows some titles I'd love to get a closer friend with;) They surely could burn a few millions on projects which maybe wont be top sellers but could be actually small gems.
YES! I would love to see a sequel to Days Gone. Having grown up in Oregon I can say the map was completely wrong, but the environments were spot-on. Of course, Bend Studio is headquartered in Bend, OR--right in the middle of all the action in the game, so that's not a big surprise.
 
It's almost like opening up the market to more gamers is more profitable. Who knew?
Question is, what makes more money for Sony: their games on pc or fortnite or cod on playstation? And, then is the problem: would putting their games on other market result in people not buying PlayStation and play those games on pc, eventually reducing gaming base and potential income from third party content?
Would be interesting to see this data.
 
Question is, what makes more money for Sony: their games on pc or fortnite or cod on playstation? And, then is the problem: would putting their games on other market result in people not buying PlayStation and play those games on pc, eventually reducing gaming base and potential income from third party content?
Would be interesting to see this data.

Nah I think the hit is small - given the delay between PS5 and PC - Consoles are easy plug into biggest TV - I have not heard a movement away from Consoles .
Chances are anyone who can afford a top gaming PC - can afford to have a console .
So leaves single people ( families go with consoles IMHO )- yes some guys will decide to invest that PS5 money in a gaming PC - however really only affects PS6 the most - as many already have a PS5 if they want it .
Plus the revenue for PC conversions can grow
Plus PS6 at $900 + steam hand held + AMD APU 2027 laptop all for same as a RTX 6090 at $2000
 
Question is, what makes more money for Sony: their games on pc or fortnite or cod on playstation? And, then is the problem: would putting their games on other market result in people not buying PlayStation and play those games on pc, eventually reducing gaming base and potential income from third party content?
Would be interesting to see this data.
im completely a pc gamer now, ps5 was the first time I didnt get a new console during its first month and I dont see myself ever owning another one, or an xbox, maybe nintendo because they seem happy to be complimentary and keep their games locked in the house.

my pc is hooked up to my bigscreen and I play with an xbox controller on the couch so I get the best of both worlds...I pay in patience, which works out because by the time the bigger console games hit pc the bugs have been sprayed off and I end up with a decent product, even if the game is somewhat janky I can still have fun by using a trainer or something on it, so win-win I say.
 
I have always wanted to play Red Dead Redemption, that game is a first-day purchase for me. So as a PC gamer, I welcome all PS titles porting over to the platform I support.
 
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