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Microsoft killed cross-platform project because PC gamers wrecked console gamers

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On July 22, 2010, 1:52 PM EST

PC gamers have long mocked the use of handheld controllers as an input method for shooters and other genres that require fast, precise actions. Apparently, that attitude isn't unwarranted, based on a blog post by the founder of Voodoo PC and current CTO of HP's gaming division, Rahul Sood.

According to Sood's sources, "many many months ago," Microsoft set out on a Xbox Live project that would let PC and console users interact on some form of united multiplayer platform – a grand idea on paper. In practice however, it's said that PC gamers "destroyed" console players every time.


The slaughter was so bad, Sood says that Microsoft even pitted "mediocre" PC gamers against "the best" console gamers in testing, and the results were unchanged: the keyboard and mouse prevailed. It's not clear what titles were played, but Unreal and Gears of War are mentioned.

Displeased with its findings, Microsoft supposedly cancelled the project to spare its Xbox team and players the embarrassment. I think most of us can agree a keyboard and mouse is more precise, but what do you prefer and why? Feel free to preach the virtues of your input device in the comments.

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User Comments (102)

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treetops
on October 13, 2011
2:46 PM

Guest said:

Finally some proof??? What proof? This is unsubstantiated rumor at best. Take off the rose tinted glasses and have another read. There is nothing here that a logical sensible person could even mistake for proof. And console gamers don't miss out. I personally prefer my PS3 for games and control method but I enjoy firing up my PC for gaming on occasion too. But IMHO (and with this article that's all anyone can provide) A well mapped gamepad is a massively better input system.

Queue hate.

I think games are to big a part of your life. Basically the reason the mouse is superior is because your using your entire hand to control it. On the controller you use your thumb. It allows a high level of play because your hand can has more nerves in it that allows a greater level of control and precision. Ask any doctor how much precision control do you have in your entire hand compared to your thumb. Besides your hand uses your thumb+.

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LNCPapa
on October 13, 2011
6:55 PM

Not just that - a thumbpad has a maximum rate of turning which makes flik shots pretty much impossible. It also gives you a smaller area to control your accuracy, hence making it less accurate. Also, an analog stick only has a set number of speeds, usually no more than 256 iirc. Sure, that's a lot, but still doesn't help in the accuracy department. This is an argument I don't think is worth enduring. People who play primarily on the console play only with other console players and will feel like it's superior because everyone has the same limitations. Until it becomes common for keyboard+mouse players to play with console players (I don't think it'll ever happen) then it'll be impossible to convince the players. I can watch gameplay videos and almost immediately tell you if they are playing on a console or PC, not because of the weaker graphics on the console, but because of they way they move. PC players make fun of people who control their toons a certain way. We equate a keyboard turner (which is pretty much what every console player looks like) to a mouth-breather. There is very little unnecessary turning due to the loss of time getting pointed back to where the enemy might appear, which means less observation of your environment.

Take it from someone who's been playing consoles since the Vectrex (I think that was my first console) and still collects as many consoles as I can... the keyboard+mouse interface is much more flexible and speedy than the joypad.

BTW - I have had some experiments where I've brought some buddies who are really good at FPS games on the 360 and PS3 and hooked them up with that interface on a PC while I played K+M. It was not a pretty sight, even on games I'm not great at or even familiar with.

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